Drover of the Mighty
This creature is one of our ramping tools. It provides an extra mana and even sometimes color-fixing. Also it's a 2 mana 3/3 as soon as we have a dinosaur on our side of the field. That makes it good even in the later stage of the game. It can block and even reduces the cost of your
Ghalta, Primal Hunger
by 3. We want to have it on the battlefield on turn 2.
Ranging Raptors
This is our second ramping creature. These raptors defend us and ramp for us. They are great early against faster decks, because they can block small creatures and provide us with additional lands, which at the same time increases our chances to draw our big dinosaurs by thinning our deck. Even in the worst case it gives us at least one land and eats a removal spell like
Abrade
or
Lightning Strike
. With this on the field our opponents will think twice about attacking us.
Rhonas the Indomitable
It's very fitting, that the god we play, is a reptile. He is so strong. A 3 mana 5/5 with indestructible and deathtouch, which can also give our other creatures +2/+0 and trample for 3 mana? I take it. This creature enables us to play
Ghalta, Primal Hunger
as soon as turn 4. We can even use his activated ability to buff one of our other creatures and we don't really lose all the mana to play
Ghalta, Primal Hunger
because the buff reduces the cost by 2. So effectively we lose only one mana. The downside isn't that big of a disadvantage because we get a creature with power 4 a turn later most of the time or one is already on the field.
Ripjaw Raptor
I love this card. 4 mana 4/5 with dinosaur type is nice as is, but his enrage ability pushes him to the top. Like
Ranging Raptors
this card makes our enemy think more than once about attacking. A activated
Fatal Push
is really all there is, that can threaten our Raptors. Sure they can play
Cast Out
or
Ixalan's Binding
, but even that will cost them most of their turn, and to be honest, we have greater threats for which they need their removal. And every time we block or our Raptor gets blocked, we draw a card. Really an amazing card
Regisaur Alpha
This is kind of the lord of this tribal deck. It doesn't buff our creatures power, but it does something far better. All our dinosaurs get haste. And since we play
Ghalta, Primal Hunger
, haste just destroys them. To top it off we even get a 3/3 token with trample. So this card alone reduces the cost of
Ghalta, Primal Hunger
by 7.
Carnage Tyrant
Our "f**k you control" dinosaurs. I don't think i need to explain, why this card is busted. Well, but i do it anyway. A 6 mana 7/6 with trample is fine by itself. It can't be countered? That makes the card really good. It has also hexproof? That makes it busted against control. There are just two cards in standard right now i can think of, that can deal with this tyrant and these are
Fumigate
and
Settle the Wreckage
. Even
Hour of Devastation
does not deal with him. It's really usually the correct maneuver to deploy the giant, implacable death lizard.
Ghalta, Primal Hunger
The star of this deck. The key figure. Most of the time this is a 2 mana 12/12 with trample and maybe even haste. It gets cheaper with every point of power on our side of the battlefield and this whole deck sets up to play this majestic beast as cheap as possible. This can come down as soon as turn 4 in the perfect setup. there are not to many decks, that can deal with a 12/12, and even if they can, we have a strategy to get our profit no matter what.