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Time and Time Anew (Temur Sarkhan Aggro)

Standard Aggro Competitive Ramp RUG (Temur) Superfriends

AtlasXII


Sideboard


Maybeboard


I'm planning on using this to try breaking back into standard. The cards listed between the main deck, maybe board, and sideboard are what I have really to work with and I'm having a hard time optimizing the deck. The deck is centered around using the planeswalkers, temples and Outpost Siege to plow through the deck, building up to cast big creatures.

The main win conditions rely on getting at least 2 of the CMC 5 or greater creatures on the board with a Surrak or Xenagos to give it haste. The two Surrak are pretty standard, but Xenagos, God of Revels can fill a similar position depending on your board state with the added bonus of boosted power (a great win con is Xenagos, God of Revels+ Dragonlord Atarka , easily achieved with Xenagos, the Reveler and/or Outpost Siege).

The real trouble is the mid game; In between the four-drop beaters and 1/2 drop mana dorks is a stalling block which can really hinder the game long term.

I've given heavy consideration to making the deck more control-based by mainboarding the burn spells and counterspells listed in the maybe and sideboard, but I'm not sure how I would balance that or if it's really what I'd like to do Again, I invite suggestions.

I'd like to make this deck as good as possible with what I've assembled thus far; I know cards like Courser of Kruphix and Sylvan Caryatid would help, but I'm not able to get those anytime soon.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 1 Mythic Rares

31 - 4 Rares

7 - 10 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.16
Tokens Dragon 4/4 R, Morph 2/2 C, Satyr 2/2 GR
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