-The Idea-
This deck is based around Clues, Ramp, and token generating with little focus on control or removal. The deck also has incredibly strong synergies all-throughout, rewarding essentially anything you do. From generating Clues, to sacking clues, and devouring creatures there is no downside to almost any action. With so many strong synergies there are also naturally built in alternative strategies from the planned "Win Condition."
The creatures in this deck all center around making other things easier to do, with the exception of Hanweir Militia Captain
and
Sphinx of the Final Word
used as "Win Condition" cards.
-The Basic Strategy-
The basic strategy of this deck is to ramp everything and draw as much as you can. Start slow, then gain momentum and late game gain tons of life and drown your opponent in a massive pool of diversified tokens and flyers.
Try and get your enabling enchantments out as soon as possible with
Herald of the Pantheon
. The big ones being Doubling Season and Cryptolith Rite.
As soon as you get Doubling Season into play focus on Tokens of any kind. With Ulvenwald Mysteries you will generate tokens every time you sacrifice a clue and also put counters on Tireless Tracker, as well as force your opponent to discard three cards from their library with Fleeting Memories. Every time you play a Sorcery or Instant you also generate clues with Trail of Evidence and increase the pool of cards Rise from the Tides can target. Each time you play a Land, Tireless Tracker will start spewing out Clue tokens. While Doubling Season is in effect, everything you do will be doubled. You will place double the counters and double the clues.
By now after all of the draw you did from using your clue tokens, you will have cards like Elspeth, Sun's Champion and Mycoloth. Protect your Doubling Season at all costs and start dumping tokens. By now you should have plenty of tokens to sacrifice to Mycoloth. With Doubling Season in play Mycoloth will get 4x the amount of creature tokens you sack in +1+1. Every your upkeep Mycoloth will dump out the same amount of 1/1 tokens as he as +1+1, and then Doubling Season will double those.
By now you will have well above 50+ tokens from using Elspeth and Mycoloth. Since you used Elspeth's Ultimate earlier in the game, you will have 50+ 3/3 flyers waiting to be used. You will also have 3 50/50 Hanweir Militia Captain
flyers as well. However, if somebody were to Declaration in Stone your tokens or boardwipe everyone, you can easily bounce back.
-Backup-
Just play Rise from the Tides to get your tokens back, and use Nature's Spiral to return your Doubling Season if you feel you need it. If you are low on life, pop your
Blighted Steppe
and an easy 30+ life.
Still not working?
Sacrifice a Westvale Abbey
and play Odric, Lunarch Marshal. You will have 10-ish 1/1 flying, indestructible, lifelink, and vigilance tokens and of course the transformed Abbey itself. Next chance you get play another Cryptolith Rite and pop out a
Sphinx of the Final Word
and win the game.
I hope you liked my deck!
-Maybeboard-
I am tossing around the idea of cylcing some colorless generation into this deck simply for
Mirrorpool
and its copy target Sorcery/Instant or copy target Creature in a pinch situation.
Im also interested in the Idea of maybe inserting some Seasons Past just for some great recursion where it might be needed.
Let me know what you think.