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Too Many Ghosts

Legacy

RivalShanie


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This deck was made for funsies, with board presence and control in mind. The idea is to get as many creatures out as possible, whenever possible (Rattlechains for Flash), tap opposing creatures (Nebelgast Herald + Flash), and just get cheap damage in (Flying, Skulk, and unblockable damage), very quickly. Any critisizms, suggestions, and ideas are appreciated!

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Date added 7 years
Last updated 2 years
Legality

This deck is Legacy legal.

Rarity (main - side)

2 - 3 Mythic Rares

14 - 6 Rares

11 - 0 Uncommons

15 - 0 Commons

Cards 60
Avg. CMC 2.81
Tokens Angel 4/4 W
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