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Tron Bolt

Pauper

Johnny5


If you know anything about Tron, you know that it can chew through artifacts like a wood chipper, sending cards like Chromatic Star and Chromatic Sphere into the graveyard with a surprising amount of speed. I've decided to couple that incidental graveyard filling with more of the same, and pulling double duty with Satyr Wayfinder. Our new best friend (and Yoda impersonator) allows us to find any of the 3 lands we need to assemble our mana engine, while also fueling our Hooting Mandrills to help us establish what is hopefully an overwhelming board presence that our opponent must answer. Having an early creature to help block an aggressive opponent can let you set up a turn later, playing your cheap, card-drawing artifacts and cycling them both on turn 3. If you accidentally flush a win condition down the toilet with your early Wayfinder, don't worry my good friends, because this deck plays the full playset of Reclaim to feed my greedy heart.The Tron is strong in this oneYou might feel like you're doing something to hurt your chance of winning when a Wayfinder pitches 4 nonland cards to the graveyard and you don't hit the Tron piece you need, but remember that having a target in your graveyard for Reclaim turns your single green mana into a tutor for any of those good cards you didn't get to draw! The games where you get to play Magic (meaning you don't get mana screwed or mulligan to 4) consist of as few as 5 or 6 turns, or as many as 8 or 9 in some cases. In any of these games where you live past turn 5 and cast a few spells, you're Reclaim becomes a valuable tool in the struggle to beat your opponent. Recurring Lightning Bolt a few times can subdue the Delver decks, and any opponent who is looking to play the midrange creature game is going to be staring down some heavy lifters on your side of the board. I don't think too many pauper decks are showing up to the fight with 8/8 Eldrazi dudes with Annihilator.
The versions of Tron that I've played in the past haven't been nearly as fun as this pauper version, which can take off and fill the board with insane amounts of mana in an instant, allowing it to cast one of the four Ulamog's Crusher, our finisher of choice! There aren't too many options in the Modern Pauper format, so going with something that can kill in 1-2 swings after you're opponent eats a few Lightning Bolt is where i want to be. The Annihilator 2 makes for a tricky decision if the opponent doesn't play a land drop on turn 4 and is facing this big shitbeast swinging for 8 damage on turn 5. The card that might stand out to some is the Stream of Life as a 2-of in the mainboard. I wasn't so sure of it either, until I did the math while playtesting a grindy game. Once you have Tron assembled, and a few other lands and maybe a Gruul Signet in play, gaining 24 life becomes a reality. The mana you can produce is clinically insane. Gaining that much life is a huge blow to the opponent, especially after you Reclaim it to the top of your library and do it again. There are 4 Reclaim in the mainboard, so you can imagine how silly this becomes.

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Revision 1 See all

(9 years ago)

-2 Gruul Signet main
+4 Hooting Mandrills main
+2 Stream of Life main
-4 Terrarion main
Date added 9 years
Last updated 9 years
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 2.35
Tokens Plant 0/1 G
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