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Say hello to balanced but very fast Atraxa, that has a powerful combination of ramp, control options, board presence, and tons of ways to suddenly get huge value or just put the game out of reach entirely. I find this to be a very fun deck to play, which can do tons of things, and rarely be slowed all that much by a single counterspell or removal spell. Designed for 4-player but really can play anything and still have a good chance to win.

Turns 1-2: Ramp as much as you can, and if you have one of the black tutors, I like to get Bloom Tender for a turn 3 Atraxa + turn 4 having 8 colored mana.

Turns 3-5: Get some good Planeswalkers out there to go along with your Atraxa, counter important spells opponents try to use, and try to draw as many cards as possible. I rarely do anything else much around here, unless you have Llanowar Reborn and ways to take a few extra turns, in which case you can graft its counter onto Atraxa and proliferate enough to probably just win by attacking during the extra turns. In this phase, try to tutor for good Planeswalkers, such as Kiora, Jace, or any of the ones that cost 5+, or just extra turns cards and Liliana for more extra turns if you have Narset. Also try to use ultimates if you can.

Turns 6+: This should already be in the endgame for this deck. Definitely try to have counterspells ready and only use them on something very significant. If you have a good amount of life, prioritize getting Bolas's Citadel as it'll probably just win you the game outright, especially if you have Kiora to play extra lands. But you can also just win the Deepglow Skate, Doubling Season, or just enough proliferating to straight up use powerful ultimates. If you can get Teferi or Tamiyo's ultimate, you basically just win the game.

Other notes: Pay attention to what others are doing and try to prevent their plans from working. Don't be afraid to get Ashiok against someone like Zur or Sisay, or the 3-cost Narset against anything good at drawing lots of cards. A lot of the ultra competitve decks that just try to draw their whole deck but otherwise can't do anything until they get their combos can really badly get messed up by these, so it may just be highest priority to get them against certain opponents.

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Casual

96% Competitive

Date added 6 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

25 - 0 Mythic Rares

57 - 0 Rares

11 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.31
Tokens Assassin 1/1 B w/ Player Killer, Beast 3/3 G, Elk 3/3 G, Emblem Dovin Baan, Emblem Elspeth, Sun's Champion, Emblem Jace, Unraveler of Secrets, Emblem Kiora, the Crashing Wave, Emblem Narset Transcendent, Emblem Tamiyo, Field Researcher, Emblem Tamiyo, the Moon Sage, Emblem Teferi, Hero of Dominaria, Emblem Teferi, Temporal Archmage, Food, Kraken 9/9 U, Soldier 1/1 W, Treasure
Folders commanders, Atraxa
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