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Turn Two Weird Win - Continuous Cantrip

Modern Combo

Atsu


Sideboard


I've only been playing Standard as of late, but I wanted to get into Modern a little bit! I like the versatility of combos due to a wider variety of cards, so here's Masatomo Iwayama's Weirdstorm with a few minor changes.

The deck revolves around getting Blistercoil Weird and Paradise Mantle out onto the field as fast as possible, at which point I just spam drawing spells until the Weird gets big enough to swing for lethal and/or I draw a Grapeshot and keep spamming 1CMC cantrips until it gets big enough for lethal.

After playtesting it a bit, I generally manage to get the combo out by turn three or four (if not a turn two win) since you mulligan down until you get one or both cards of the combo (Blistercoil Weird and Paradise Mantle)

Would add more Steam Vents if I had them! Would let me run Crimson Wisps mainboard.

For reference: http://www.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/rc/236

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Revision 3 See all

(11 years ago)

+1 Island main
-1 Steam Ventsfoil main
Date added 11 years
Last updated 11 years
Legality

This deck is not Modern legal.

Rarity (main - side)

6 - 0 Rares

16 - 0 Uncommons

29 - 15 Commons

Cards 60
Avg. CMC 1.10
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