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As the name implies, this deck tutors legendary cards. Our commander can tutor up legendary cards(not just creatures) at no mana cost, meaning you can play what you found on the turn you found it. This allows us to have the answers/questions we need, exactly when we need it. This allows us to always stay one step ahead of our opponents.

Now naturally this puts a major target on our backs, and before we even think about offensive tactics, we must first setup a solid defensive strategy. Our deck pops off only if our commander can get onto the battlefield and stay safe long enough to build our pillowfort. Captain Sisay comes in at the 4 manna curve, which isnt bad, but there are decks that can hurt us alot by turn 5. Even if we can start tutoring cards, we still need more manna for our big guns; and so we need to either speed up the process, or stall long enough for us to get where we want to go. The name of this game is therefor ramp and fog.

We are using a combination of cheap ramp-spells; mainly ramp creatures, and cheap fog-like effects that limit our opponents interaction with us and/or our board state. Nearly a third of our deck focuses on these two themes, so it is fairly certain that you should see at least one of these themes in your opening hand, with more soon to follow. Remember our goal is to get our first 2-3 cards tutored in relative safety, as we have some serious pillow fort potencial hiding in our legendaries.

Between card:Ruin-tail, kitsune Ascendant, Shalai, Voice of Plenty and Dragonlord Dromoka, just naming a few of our permanent pillowfort pieces, the holes in our weaknesses are very limited, and we can avoid most interactions with our opponent altogether. This helps us focus on those fatal questions we should ask our opponents in order to win the game. Some other cards in our Defense/Permanent section really make it hard for our opponents to do anything to us at all.

One awkward threat that we need to keep in the back of our mind are Enchantments that stop our commander from tapping, which stops us from tutoring. We do have a few enchantment killers in our deck specifically to counter this play. My suggestion is that if you are sitting on one of these, keep them for this specific purpose. You only need one of them in hand for the unlikely event they are there for, so feel free to use the others for other stuff.

As win-cons we have quite a few options, considering we are working with legendaries, the most powerful spells in the game. Some examples are giving huge creatures like Grunn, the Lonely King trample, Pumping all our creatures to insane heights through Dragon Throne of Tarkir, or using Urza's Ruinous Blast to clear the field of all but our legendaries, and then exploiting the empty field with free attacks.

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99% Casual

Competitive

Date added 6 years
Last updated 4 years
Exclude colors UBR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

40 - 0 Rares

11 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.19
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