Abundance: Versatile cards that enables prime card selection. Also prevents us from decking out when we have no cards left in the library.
Ancestral Mask: Your game ending aura, can make Tuvasa exponentially huge.
Aura of Silence: Taxing and removal in one? That's a good deal.
Battle Mastery: Makes them hit twice as hard, literally. First strike is always good.
Bear Umbra: Enables for more stupid plays, and if you have Sigarda's Aid on the battlefield, this can go really out of hand and one shot people. Totem armor is a plus.
Blessing of the Nephilim: A sexy card foiled, joking aside it's a +4/+4 buff when it's put on Tuvasa. For only one mana that's stellar cost and efficiency wise.
Blind Obedience: This card is to stop the aggro plays as well as give you a life buffer for early game.
Burgeoning: With all the extra card draw, it would be great to have more mana.
Daybreak Coronet: Strong card with only downside is enchanting a creature with another enchantment.
Enchantress's Presence: The only enchantment based enchantress card. Always good to have redundancy.
Ethereal Armor: First strike and super buff, it's good for an measly .
Exploration: Staple green card that gives an enormous strong start.
Favor of the Overbeing: Super sexy foiled, I just love the artwork. Aside from that it does have practical use in giving Flying and Vigilance plus it's a +3/+3 on Tuvasa. This is my pet card.
Fertile Ground: We don't have a lot of ramp, but this replaces itself when an enchantress is out on the battlefield.
Flickering Ward: An abuseable card draw that can be placed on your other Enchantresses aside from Tuvasa to gain that card draw. Works wonders with Sigarda's Aid.
Hyena Umbra: Another great drop card. Gives protection and evasion.
Imprisoned in the Moon: Another stellar pseudo-removal card. Gets rid of annoying commanders.
Instill Energy: Pseudo-Vigilance as well as HASTE! Yes it is quite important as this is our only haste enabler.
Kenrith's Transformation: Essentially a better Darksteel Mutation, as it cantrips when it enters the battlefield.
Leyline of Anticipation: Allows for more card draw when Tuvasa is in play (or any enchantress). Can also allow us to retain mana for interaction. Can do some sneaky plays with this :P
Mirri's Guile: Cheap enchantment as well as helps filter out unnecessary cards at the moment, stellar for controlling what you need. Highly useful and acts as a once a turn Sensei's Divining Top for us.
Mystic Remora: Burst card draw as most people either can't or won't pay the extra mana.
Pemmin's Aura: Can buff, can protect, can give it pseudo-vigilance. A underused card that gives great effects. Also in certain situations the untapping your creature is helpful. Can lead to infinite mana with Bloom Tender.
Privileged Position: Another protection that gives hexproof to all of our permanents. Combos with Sterling Grove. Plus people really like targeting our Serra's Sanctum :/
Rancor: Staple green beatdown card that always goes back to your hand. Even better in enchantress as it can double as card draw.
Rhystic Study: Blue staple that everyone should know about now. Will make them really think about using that extra mana to give you card draw or slow them down a turn.
Sage's Reverie: Card draw and pump, what's there not to love?
Season of Growth: Another recent addition to the team, since we are voltron base to buff our creatures, this will essentially act as a pseudo-card draw engine for us in the case we don't have any of our enchanters on the field.
Shield of the Oversoul: Flying is a keyword that everyone sees but not much people have, being indestructible also makes us have a better chance of our voltron creature surviving. The buff is also quite sweet!
Shielding Plax: One of the very few cards that gives hexproof and also replaces itself.
Sigarda's Aid: One of my most favorite cards to run in this deck. Can lead to massive card draw with Tuvasa on field on every turn. Can additionally hold up mana before attacking your target and if they don't declare any blockers can flash in additional auras potentially leading up the blackjack kill.
Song of the Dryads: Prime removal that doesn't truly remove them from the battlefield. Definitely hoses down some commanders.
Spirit Mantle: Protection from creatures is a great thing to have to connect the damage.
Steel of the Godhead: Gives two important buffs, Unblockable and Lifelink, makes sure Tuvasa gets through for that voltron damage.
Sterling Grove: Excellent card that protects my enchantments as well as tutors for 35% of my deck.
Stony Silence: Since we do not run any artifacts, this completely only hoses down our opponents.
Sylvan Library: MVP in pure card advantage for green staple decks.
Treachery: Stealing creatures while also untapping that lovable Serra's Sanctum or Nykthos, Shrine to Nyx is always good in my books.
Utopia Sprawl: See Fertile Ground.
Vanishing: Best protection aura imo. For only you can protect your creature and anything attached on to it.
Wild Growth: See Fertile Ground.