Sideboard

Creature (5)

Enchantment (3)


Maybeboard


A little twist on Junk Reanimator that utilizes enchantments and has a toolbox feel.

The gameplan is to play a Cabal Therapy or Lotleth Troll and discard some fatties, then animate them with Animate Dead or Necromancy.

---------The Discard---------

Lotleth Troll - Dumping fatties, beating face and surviving removal is what this guy does best. When we're stuck on a hand with no reanimate or a freshly wiped graveyard we can still ride this guy to victory.

Commune with the Gods - Lets us fetch our reanimate spells while also dropping creatures into our 'yard. Also can fetch up a discard outlet. Talk about versatile!

Mulch - Pitches creatures to our graveyard in two ways. Doesn't hit animate or necromancy though, which is a bummer.

---------The Reanimate---------

Animate Dead - A powerful reanimator with practically no drawback. Grabbing things like Blazing Archon or Ashen Rider turn 2 is a great way to start getting death glares before the game has even really begun.

Necromancy - This giant wall of text basically lets us get the same effects as animate dead but with a little bonus. For the one extra mana we invest we also get to catch our opponents off-guard with ETB abilities or a surprise blocker.

Unburial Rites - The staple of the original Junk Reanimator archetype. Getting two creatures off one card is already useful, incidentally milling into it is even more so.

---------The Grease in the Cogs---------

Siege Rhino - Provides a decent body, gets through blockers, has incidental life gain and can even kill the opponent without attacking. Even without a big reanimate target these guys are always useful.

Lightning Greaves - What's better than having a giant creature way earlier than we're supposed to? Smacking our opponent with it the turn it comes into play. Also protects our trolls and rhinos.

Replenish - Brings back several reanimate spells at once after a long game. Can also be used to grab Suppression Field if it's SB in.

---------Combos---------

Ashen Rider + Necromancy Double vindicate at instant speed that exiles.

Jin-Gitaxias, Core Augur + Necromancy Surprise! Discard your hand!

Moldgraf Monstrosity + Necromancy Instead of getting one creature, I'll think I'll take two and lose the enchantment.

A decent graveyard + Replenish Practically end the game on the spot. (I need a judge on this one as Animate and Necromancy have been errata'd to aura and Replenish's oracle reads "Aura's with nothing to enchant", but Animate and Necromancy can gain valid targets.)

---------What I Don't Have---------

I already know these cards will benefit this deck significantly but their price prohibits me from putting them in. Please don't suggest the following:

Entomb

Griselbrand

Elesh Norn, Grand Cenobite

Avacyn, Angel of Hope

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Date added 9 years
Last updated 9 years
Key combos
Legality

This deck is Casual legal.

Rarity (main - side)

8 - 3 Mythic Rares

22 - 9 Rares

13 - 3 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 4.03
Tokens Beast 3/3 G
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