Why cards are in here
Planeswalkers
2 Ugin, the Spirit Dragon- Amazing new card,+3 Lightning Strike ok sweet -X is pretty much exile everything freaking sweet,his -10 isnt very much made for control BUT he can get another ugin out and/or the other creatures and enchantments in the deck.
Creatures
1 Pearl Lake Ancient- a good finisher and i can return it to my hand if i need to and prowess could come into effect after like a Hero's Downfall or a Dig Through Time
2 Prognostic Sphinx- good for filtering the top of my library and is a decent flyer.
Instants
2 Bile Blight- -3-3 is cool kills stuff even indestructible creatures but not that that's a thing, helps if facing token hoards.
3 Dig Through Time- control decks need the removal, this is friend
3 Dissolve- a counterspell that lets me see if i have removal or land on top
4 Hero's Downfall- removal, boom thats it get rid of those pesky rhino's
4 Reality Shift- exile rhinos and other things you don't like, and not too bad of a downside worst case scenario they get a good creature.
Sorcery's
3 Crux of Fate- wipes board done good dammed nation was a thing
2 Drown in Sorrow- it kills tokens and Goblin Rabblemaster's and i get to scry
3 Thoughtseize- get the bomb cards out of the enemy's hand
Enchantments
2 Monastery Siege- i will always choose khans to loot unless facing a burn deck(but sadly i might have to discard removal BUT it works really well with Dig Through Time!!
2 Palace Siege- late game if i dont have any of my bombs i can drain 2 every turn and have them on a 10 turn clock.