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So I have loved the Simic's second iteration from the get-go; evolve is easily one of my favorite mechanics (it could be the flavor more than the utility, but nevertheless). I have wanted to build a solid aggro control build ever since I began to learn about the many archetypes, so here is my second (and I think better) attempt. I am hoping that I can bring this deck to tournament viability, though mass removal will always be a concern for decks in this vein.

Below I will provide a rationale for each card. I find each of these cards to be important in achieving my ultimate goal, but am very open to constructive criticism and suggestions for certain tweaks.

Experiment One: In the right builds, E1 can be an all-star with his activated regeneration (unfortunately my only means of dodging board wipes at the moment), and evolves consistently given this deck's curve.

Gyre Sage: Boy do I love my two drops, and this card is no exception. While not as useful in ramp as Sylvan Caryatid, she has the added bonus of becoming something of a beater if evolved enough.

Sylvan Caryatid: While my curve is relatively low, I want to keep open as much mana as I can so that I can use my spells to interact with the opponent. Furthermore, I want a body that can successfully block annoyances in the early game. Thankfully, she fits the bill.

More to come...

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

25 - 0 Rares

6 - 2 Uncommons

12 - 10 Commons

Cards 60
Avg. CMC 2.38
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