My favourite card is back
Alright so this deck has been gimped for a while since the departure of Mom but, now we can continue the greatness that is Aetherworks Marvel. Now lets boil down to what we want
Initial hand: 3 lands is prefered, but 2 is fine
: Attune with Aether or Bloodlust, if you have 3 lands Bloodlust is preferred
: Aetherworks Marvel and Woodweavers Puzzleknot
: Last card preferably Fling
But this isnt a perfect world, so utility is included, as well as removing, we are high evergy, so harness lightning is good, can also help you get energy for the Marvel if you do so need. Tormenting Voice is obvious for quick filtering, Servant of the Conduit is easy for mana fixing as we will be overflowing energy and Desolation Twin for the double Fling. Also, if you draw the Eldrazi early, discard it with Tormenting Voice, if it's in your hand early, it's useless.
Now, how do we play this out?
Turn 1: Land, Bloodlust or Attune (if you have neither, it is a bummer but if you do have the following its not essential)
Turn 2: Land, Woodweavers (This is important, the deck needs this on curve, if anything else Servant of the Conduit, if not you need to Mull)
Turn 3: Land, then wait it out till there endturn then crack the Wood, they'll probably know what you're doing, but its better to be able to respond if they try and answer it)
Turn 4: Land (hopefully in these 4 turns you've hit land at least once) then Atherworks, (now you can halter this for a turn I'll explain a bit later) Crack the Aetherworks with the 6 energy the Woodweavers provided and hope to hit Ulamog, at the least Desolation twin, the rest is peanuts but a free cast is a free cast. Remember! You cast the card for free, you dont just play it. So yes Ulamog and Desolation twin both activate those said abilities, also why Champion of Rhonas isn't in this deck(and a tad slow) . Also remind your opponent if they counter said creature the cast trigger still happens. So Desolation Twin is still a possible 10 straight to the Jaceles.
Now as you've already guessed Bloodlust Inciter is here to make that turn 4 a last turn. Not killing the opponent exactly, but 12 damage to the face as well as having two lands disappear (we'll usually always target the lands, kills the spirit) into nothingness will usually lead to a scoop and possibly a table flip. If not, a Fling
Now Turn 5, This can go a multiple of ways, if the opponent appears to not be going so well you have the option of not playing the Aetherworks Turn 4 and instead, more then likely, guarantee a victory. If you choose this route, usually the first play is Servant of the conduit, if you dont already have it out. This will provide you with mana for turn 5. The remaining 2 mana can either be used for Tormenting Voice or save it for Harnessed Lightning, to deal with any threats.
Now turn 5: Slam that Aetherworks down harder Kirbys Down B, have that delicious Spaghetti Monster hit the battlefield, give it haste, smack down your opponent, and with the 2 remaining mana (one land and Servant, which you more then likely have enough energy) to Fling that bad boy into the opponents soul.
This is the preferred game, and usually can be hit quite solidly. Sadly being Gruul its hard to protect the Aetherworks, but it only needs to survive enough to activate. Blossoming Defence included for hyper control decks and By Force included for Vehicles, which is also a Turn 4 alternative.
Open to other suggestions for sideboard as there isn't much I can currently think of. Hope you all enjoy and try this deck if you can. I've just set it up myself, and will add updates to how it will go in FNM, all suggestions are welcome also :D