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Uncommander Augment Mutate

Commander / EDH* Augment Enchant Mutate

Vela


Sideboard

Sorcery (1)


Just workshopping an Uncommander idea. Description is WIP as I work out the combos.

Dr. Julius Jumblemorph allows all Host creatures to be given an optimal Augment.

Mer Man + Ninja + Sea-Dasher Octopus + Acquisition Octopus + Curiosity + Snake Umbra = Draw 5 when you deal combat damage to a player. Mutate Acquisition Octopus into Sea-Dasher, then equip it to Ninja Man.

Serpentine + Wild Crocodile = Never miss a land drop again.

Adorable Kitten + Half-Kitten, Half- is actually a pretty decent damage mitigation combo.

Feisty Stegosaurus + Half-Shark, Half- = Free damage to a target creature every turn. This can also synergize with Multi-Headed on pretty much everything. Adorable Kitten + Half-Shark, Half- and Half-Shark, Half- + Mother Kangaroo will also trigger that synergy consistently.

Angelic Rocket + Half-Shark, Half- = Free removal every turn.

Humming- + Mother Kangaroo with Essence Symbiote in play and multiple Mutates on it can quickly grow to become a lethal flying attacker.

Otrimi, the Ever-Playful and Archipelagore are the best Mutate creatures to put on top of a target creature because most other Augment combos are lower P/T, other Mutates are case-by-case if they're stronger or weaker.

Kaya's Ghostform or Gift of Immortality should be saved to protect a strong creature that's been mutated several times.

Side Quest is in the sideboard because you'd probably never get to use it... But I just think it'd be funny to give some random person in another game a stack of six cards with an Augment and a couple Mutates and Auras on it. Maybe you can do it at a casual FNM. Really Epic Punch is probably the safest thing to replace.

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Comments

91% Casual

Competitive

Date added 2 years
Last updated 2 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

25 - 0 Rares

28 - 1 Uncommons

26 - 0 Commons

Cards 100
Avg. CMC 3.07
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