White/Green Human Soldiers Budget
Theme: Humans versus monsters
Commander: Leinore, Autumn Sovereign: She is the best commander for this deck for the following reasons.
1.) She lets you draw cards by putting counters. Draw power and free power up for free helps this deck roll.
2.) She is also cost-effective, not too expensive.
3.) She is a human. There is a human/soldier theme on this deck.
This deck creature cost average is three for a reason. Let's move fast, let's finish them fast. The instance, sorcery, and enchantment are there mostly for support.
Power Level of the Deck and Stats:
Draw power: 8
Fetch cards(creature) from deck or graveyard: 6
Fetch(lands): 9
Target Creature removal: 3.5
Board Wipes for creatures: 2.5
Artifact and Enchantment removal: 3
Board wipes for Artifacts and Enchantments: 1
Mana Ramp: 9
Player Protection:4
Creature Protection: 4
Life gain: 6
Gets counter: 10
Gives counters: 10
Counter matter cards: 9
Creature Token Generators: 7
Win Condition:
1.) By Attacking via overpowering the opponents.
2.) Going Wide via creatures and tokens
3.) Outpacing them with your draw power and dropping things faster than them.
4.) Key creatures:
Abzan Falconer: Flying to our creatures
Archetype of Courage: First Strike to our creatures
Elite Scale Guard: Lets us go thru damage by tapping opponent creatures by attacking them.
Odric, Master Tactician: Lets us attack without our creatures getting blocked.
Elspeth, Sun Champion: Tokes, board wipe, and Emblem...total package.
Basri, Ket: Counters and soldier tokens. Low mana curve as well.
Draw Power
Leionore, Autumn Sovereign: Draws us a card and buffs our creatures at the same time.
Mentor of the Meek: Draw when you cast a creature with power 2 or less.
Inspiring Call: Draw tons of cards the more creatures you control with counters you have.
Shamanic Revelation: Draw cards and gain life for each creature with power 4 or greater.
Smuggler's Share: Punish your opponent for drawing cards by also drawing cards when they do.
Laid to Rest: Punish your opponent for destroying your creatures. Draw and gain life.
Glorious Sunrise: Draw power or other options.
Idol of Oblivion: Rewards you for making tokens by drawing us a card.
Defensive units
This deck is about going in for damage that may leave us exposed. These cards protect us from damage or being directly burned or targeted for that matter.
Keen-eared Sentry: You get hex proof.
Palace Guard: Blocks all creatures by itself.
Thalia Heretic Cathar: Creatures and nonbasic lands come tap for an opponent. Helps us slow them down.
Darien, King of Kjeldor: Whenever we take damage, we make tokens to block with.
Protection for our Creatures: We need many as we are a go-wide deck.
Darien, King of Kjeldor: Whenever we take damage, we make tokens to block with.
Heroic Intervention: Hexproof and indestructible.
Flawless Maneuver: Free if our commander is out. Gives Indestructible to our creatures.
Unbreakable Formation: Counters, vigilance, and Indestructible to our creatures.
Basri Ket: Gives one creature counters and is Indestructible.
Token Generators: This helps us go wide to attack or even defend.
Precinct Captin: Creates a token when it deals damage.
King Darien XLVIII: Creates tokens by paying five mana.
Torens, Fist of Angels: Creates tokens when we cast a creature.
Keeper of the Accord: Creates tokens if we have fewer creatures than our opponents.
Reverent Hoplite: Creates tokens when it enters the battlefield equal to our devotion to white.
Captain of the Watch: Creates tokens when it enters the battlefield and it's an anthem.
Darien, King of Kjeldor: Creates tokens when we take any damage and equal to the damage.
Call the Coppercoats: Creates tokens equal to the creatures an opponent may have.
March of the Multitudes: Creates tokens with lifeline depending on how much we pay for X.
Mobilization: Creates tokens and gives vigilance.
Undercellar Sweep: Creates tokens when we attack and have initiative.
Basri Ket: Ultimate makes tokens on each combat and gives counters to all our creatures.
Elsbeth, Sun's Champion: First ability makes use three tokens.
Medium to Late game
Either we are buff, have all our support cards and it's only of time before we win the game...or they
counter us completely.
Beware of decks that do not allow you to keep creature presence on the board or not allow you to attack.
For this, I added cards to help us recover in such situations
Together forever: Let us pay one mana to save our creature from destruction.
Once and Future: let's get ANY card from the graveyard to our hand.
Song of Inspiration: Bring any permanent creature from our graveyard to hand and field.
Glorious Sunrise: Gives us options. Life, trample, mana, and draw power.