Do you enjoy casting a lot of spells? How about firing a massive otk cannon? If you say yes, welcome to my Aetherflux Reservoir deck.
Im planning on taking this deck to Gameday/FNM at my local store. Want to see if anymore improvements can be made before then.
Objective: To fire off the Aetherflux Reservoir cannon
How to achieve the objective: Using Foundry Inspector and/or Herald of Kozilek to reduce the casting cost of your artifacts while having Aetherflux Reservoir on the field.
Key Cards
Aetherflux Reservoir: The most important card of the deck. You gain a life for each spell you cast so you can fire off the cannon. The lifegain also helps stall against Aggro decks a bit.
Paradoxical Outcome: The combo enabler for the deck. Bounce all your artifacts on the field (minus any Foundry Inspector or Herald of Kozilek), and drop them all back down. Plus you draw a bunch of cards to throw more stuff down
Creatures
Herald of Kozilek and Foundry Inspector: Artifact cost reduction. Once you have 3 cards of any combination, majority of your artifacts will be free to cast.
Glint-Nest Crane: Card filter and a stable blocker for early game.
Filigree Familiar: Helps stall for time by gaining 2 life upon entering the battlefield. Even better when it dies, cause you get a card.
Artifacts
Glassblower's Puzzleknot: Scrying to help look for your combo pieces, plus the energy helps with Harnessed Lightning
Prophetic Prism: Color fixing in rare cases, but its mostly a cantrip card.
Metalspinner's Puzzleknot: Cheap artifact that cantrips (Recommended by: IzzetGod and BLEATH)
Instants
Harnessed Lightning: Basically your only removal spell. Its also flexible since unused energy can power up the next Harnessed Lightning.
Lands
Spirebluff Canal: Good early untapped source
Inventors' Fair: Provide small amount of life, but also the ability to dig for a artifact of your choice.
Wandering Fumarole: Manland for blocking.
Aether Hub: Versatile land that fixes your color, or just give energy
Sideboard
Turn Aside and Negate: Stop those pesky artifact removal spells. Or any other non-creature spell you see as a threat
Torrential Gearhulk: Flash this in to reuse your resources.
Perpetual Timepiece: Cheap artifact that doubles down as a card that brings back all the resources in your graveyard
Summary Dismissal: Against any card with an on cast ability that threatens your board
Engulf the Shore: Anti-token card
Void Shatter: A catch all answer. If you have a Herald of Kozilek on the field, this becomes a counterspell
Strengths
- Generally easy to pilot
- Relatively inexpensive (minus Torrential Gearhulk)
- Usually a surprise to most opponents on game 1
- Can splash another color if necessary
- Who doesn't like to fire off a giant 50 damage cannon?
Weaknesses
- Very easy to hate
- Falls quickly if the combo is not assembled
Needing Assistance
- Need to improve consistency of the deck
- Need help with sideboard options
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