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Ur-Dragon Ultimate Dragon Tribal

Commander / EDH Dragons Five Color Tribal

mgalloro


This deck started out as the Ur-Dragon precon. It has now become my baby, and I am in the process of making dragon tribal commander decks in as many color combinations as possible now because of this deck.

Doing a lot of experimenting around with the cards in this deck to try to find the right balance of things for my playgroup. Main win-con is doing combat damage with lots of dragons, but there is an alternate win-con of Maze's End, as long as no one is playing land destruction. Playgroup is fairly casual, we like to keep things kind of on a cheap budget, but will buy some expensive cards sometimes.

Open to any suggestions on cuts or cards to add

Suggestions

Updates Add

Removed: Animist's Awakening, Broodmate Dragon, Commander's Sphere, Crosis, the Purger, Cultivate, Darksteel Ingot, Dreamstone Hedron, Elemental Bond, Farseek, Flameblast Dragon, Frontier Siege, Intet, the Dreamer, Kodama's Reach, Monastery Siege, Nihil Spellbomb, Niv-Mizzet, Dracogenius, Painful Truths, Sol Ring, Steel Hellkite, Sunscorch Regent, Territorial Hellkite, Verix Bladewing, Vivid Crag, Vivid Creek, Vivid Grove, Vivid Marsh, Vivid Meadow, Wasitora, Nekoru Queen, and Wayfarer's Bauble.

Added: Balefire Dragon, Cascading Cataracts, Circuitous Route, Descendants' Path, Dragon Arch, Dragon's Hoard, Dragonlord Atarka, Dragonlord Dromoka, Dragonlord Kolaghan, Dragonlord Ojutai, Dragonlord Silumgar, Drakuseth, Maw of Flames, 1x Forest, 1x Island, Karrthus, Tyrant of Jund, Lathliss, Dragon Queen, Mortify, Open the Gates, 1x Plains, Putrefy, Sarkhan the Masterless, Sarkhan Unbroken, Sarkhan's Unsealing, Sarkhan, Dragonsoul, Sarkhan, Fireblood, Skyline Despot, Smothering Tithe, 1x Swamp, and Swords to Plowshares.

Currently trying to add in a little more removal, and cut back on the mana rocks as I seem to get too many and become a target. Removed several dragons I didn't use the abilities for and replaced them with better dragons. Removed the Vivid lands, as I never used them for their ability. Removed some artifacts and enchantments that just felt like dead draws. Removed ramp spells that only targeted basics, as I only have 10 basic lands and added some that search for gates. Added in the Dragonlords for flavor, and added in the Sarkhan's for alternate ways to get to the wincon of combat damage as well as flavor.

Comments

92% Casual

Competitive

Date added 6 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

33 - 0 Rares

24 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 4.89
Tokens Dragon 4/4 R, Dragon 5/5 R, Dragon 6/6 R, Monarch Emblem, Treasure
Folders Dragon Commander Decks
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