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Enchantment (2)


This is my personal version of UWR Twin. It sacrifices Lightning Helix in order to have more ways to dig towards the combo and to set up for the rest of the game. I found that UWR was having trouble against other combo decks because of the loss of speed, and this version allows for a very consistent Deceiver combo on turn 4 or Resto combo on turn 5, while still maintaining a very strong "fair game" beatdown plan on the backs of Restoration Angel and Celestial Colonnade. Izzet Charm and Serum Visions provide the digging, while Izzet Charm doubles as either combo protection for yourself or as an interruption to an opponent's combo, with the added bonus of being able to damage/kill a problem creature.

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3 Rounds, then cut to top 4.

Match 1 - UWR Control - Ivan

This is a matchup I'm very familiar with having player UWR Control for a long time. Game 1 I won through Restoration Angel and Colonnade attacking while protecting them with Izzet Charm and Remand, and game two I managed to stabilize against him at 3 life until I could combo off with Restoration Angel and Kiki-Jiki with Dispel backup for a Cryptic Command I correctly assumed he had.

[1-0]

Match 2 - Norin Sisters - Nick

Another matchup that I have played very often, game one I managed to assemble the combo on turn 5 after he tapped out for Purphoros, since I knew the coast was clear (no path up). Game 2 I had a harder time keeping his board clear of Sisters, and eventually was forced to ignore the Deceiver-Twin combo in favor of Resto-Kiki so that I had enough power to offset the two life he would gain from each new Restoration Angel copy. I managed to get that combo around turn 10.

[2-0]

Match 3 - Ad Nauseam - Dylan

We decided to draw into the top 4. We played a few quick fun games, and I finally learned how Ad Nauseam works - and that I do not have a good matchup against it.

[2-0-1]

Match 4 - Top 8 - Ad Nauseam - Dylan

Same guy that I drew with earlier, except this time, we had to play. Game one I misplayed heavily and missed a window where I could have successfully combo'd off with dispel backup, and that cost me the game. Game two I managed a lucky remand on a lotus bloom to slow him down by 3 more turns, but incorrectly assumed that Ad Nauseam was a sorcery when I waited for his upkeep to Wear // Tear both a Bloom and Phyrexian Unlife. If I had done this on my turn, I would have just hit the Unlife, but would have at least drawn the game out longer.

[2-1-1]


Walked away with 5 packs of credit. All of my sideboarding today brought in Dispel and Swan Song, with specific matchup cards ebing: Anger of the Gods / Engineered Explosives coming in for Sisters, Rest in Peace for Control, and Wear // Tear for Ad Nauseam. I am really hurting without Leyline of Sanctity, which would at least delay an Ad Nauseam win and would provide sideboard against Burn (which I see often) and 8-Rack (which I've heard talk of), as well as general protection against decks that require targeting (Gifts, anything with Liliana of the Veil).

Deck Winnings History:

Previous: $57

New: $15

Total: $72

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is not Modern legal.

Rarity (main - side)

3 - 2 Mythic Rares

28 - 11 Rares

25 - 2 Uncommons

Cards 60
Avg. CMC 2.50
Tokens Bird 2/2 U, Copy Clone
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