Maybeboard


I really wanted to make an enchantment based/heavy deck for a while, and normally people go full voltron with enchantments and equipment. However i like to have different win conditions just in case the primary condition goes sideways, and you need a back up win con. At first the deck was going to be mono white because there are a lot of great white enchantments that fit the playstyle i was going for, however Sythis, Harvest's Hand caught my attention and a cheap 2 mana commander that gains life and draws cards is really good. I also like the green/white option because it does add in more draw options, as well as general value.

The deck does have the ability to go voltron with cards like Ancestral Mask and Spirit Mantle, you can also go slightly wide with cards like Hallowed Haunting and Sigil of the Empty Throne, which adds variety to playstyle. Not sure how often I would be able to pull it off, but I also included some infinite combos like the Siona, Captain of the Pyleas and Shielded by Faith combo in the hopes of catching people by surprise. There is also Earthcraft and Squirrel Nest.

I will admit that Crop Rotation and Urza's Cave is primarily in the deck to help find Serra's Sanctum, however if you already have the sanctum on the board then the next likely candidate would be Hall of Heliod's Generosity. While i don't have one in my deck being able to find a land like Homeward Path, may also be a decent utility play depending on local meta.


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Date added 6 months
Last updated 8 hours
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

49 - 0 Rares

22 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.63
Tokens Angel 4/4 W, Human 2/2 G, Human Soldier 1/1 W, Spider 1/2 G, Spirit Cleric */* W, Squirrel 1/1 G, Treasure, Wolf 2/2 G
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