This is the only standard deck I have created. I was researching and I discovered I don't get on well with kaladesh machines, eldrazis, werewolves and well almost all standard cards but I also found that I did not feel that bad when using vampires. I am the typical one that thinks that a good defense is the best attack. This decks tries to protect yourself while your opponents lose life until they die but I could not create any infinite(life) combo so the deck is made also for having an opportunity to deal damage when attacking.
Attack
Bloodbond Vampire+Drana, Liberator of Malakir+Stoneforge Masterwork- This cards are the attacking power of the deck: Bloodbond Vampire may get really strong if you achieve to gain enough life before dying, if you put her together with Stoneforge Masterwork it will surely frighten your opponent. Drana, Liberator of Malakir is almost situational but flying makes her worth of being in the deck, it gives a permanent reinforce to attacking creatures if you are able to deal damage so if you play well you may be even able to defend with creatures later without them dying.
Defense
Dazzling Reflection and Encircling Fissure may save you from extreme situations but you don't have to fear so much if creatures different from Bloodbond Vampire die, you may use Vampiric Rites when they block and die to draw cards, if you have March from the Tomb on your hand and Kalastria Healer on the battlefield you may benefit from the killing. Neverthless you must be careful with that, even thoughyou might hace enough life to withstand and attack, you only have two March from the Tomb and you must be aware of the slowness of your deck, Taking risks is winning sometimes but not usually in magics.
Mana sources
Holdout Settlement + Vampire Envoy: Obtaining life and mana of the color you need should be cheerful at least.
Ally Encampment All your creatures are allies so why not taking it as an advantage?.
The main advantage of this deck is that it is standard now so you will not face legacy's strategies so often and this may be enough.
Disadvantages: No protection from exile, destruction, not specific counters to artifacts( helpful with kaladesh...) and a lot more but I think it's okay.
PD: If you don't feel like paying Drana, Liberator of Malakir prize, you can replace her by a Vampire Envoy and a Holdout Settlement.