using Venser-1 ability to finish topponent quick or flicker the battlesphere...

Main idea is to keep dropping bomb after bomb. Start with the champion, equip sword and then unwind him for blocking. Next the cannon and battlesphere. End their hopes by finishing with hellkite, wurmcoil, or gain cards and life with sphinx's revelation. Venser helps seal the deal with unblockable and flickering the battlesphere. Colonnade is there to help with any flyers.

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Date added 11 years
Last updated 11 years
Legality

This deck is Modern legal.

Rarity (main - side)

16 - 0 Mythic Rares

28 - 0 Rares

12 - 0 Commons

Cards 60
Avg. CMC 4.17
Tokens Emblem Venser, the Sojourner, Human 2/2 G, Myr 1/1 C, Wolf 2/2 G, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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