Voltron of the Flame [DOM]
StandardAdorned Pouncer
A great card to attach our equipment to and we can Eternalize this if it gets removed.
Champion of the Flame
This card can get absurdly large with Consuming Fervor and/or equipment. Take that power to trample over any blockers.
Consuming Fervor
For only one mana we can get a large amount of power on any of our creatures. The -1/-1 counters every turn should not be an issue if we close the game out in just a few turns.
Danitha Capashen, Paragon
This can make our equipment free to cast or reduce the cost of Desert's Hold. The lifelink and first strike can make this a great attacker or blocker.
Dauntless Bodyguard
This can be either a good turn one play or a great way to protect a Champion of the Flame or Valduk, Keeper of the Flame with its ability.
Desert's Hold
We can use this to stop any creatures getting in our way.
Lightning Strike
We main board this instead of Abrade in order to target our opponent if necessary.
Cartouche of Zeal
Give a creature haste to close out the game.
Short Sword & Honed Khopesh
Our cheap equipment that any of our creatures can take advantage of.
Sram, Senior Edificer
Sram will give us card advantage with all of the equipment and auras we will cast.
Valduk, Keeper of the Flame
One of the best creatures to attach auras or equipment. It will overwhelm our opponent with Elementals.
Abrade
The typical answer to artifacts.
Authority of the Consuls
Slows down decks with too many tokens or creatures with haste.
Knight of Grace
Use this against decks with black removal.
Leave / Chance
Stay in the game by playing this in response to a board wipe. Also, this could save Consuming Fervor and the creature it's attached to if the -1/-1 counters are going to kill the creature the following turn. This also is a combo with Danitha Capashen, Paragon + Sram, Senior Edificer to bounce equipment to draw more cards.
Sentinel Totem
To use against decks that use the graveyard, especially against The Scarab God.
Settle the Wreckage
A one sided board wipe to answer creatures we can't normally stop.
Teshar, Ancestor’s Apostle
Use Teshar for decks with lots of removal. Once they have spent their removal in the early turns, reanimate our creatures by casting any of our many historic spells.