Sideboard


Previously featured in an MtGgoldfish Deck Tech: https://youtu.be/-u-7sz_-Ay0

Behold, Zirda+Staff+Belcher AKA "Wake and Bake!"

Proteus Staff + Zirda, the Dawnwaker -- Using Proteus Staff to put decks in any order has been a combo for a while, but the challenge to them was always consistency; how do you find the 1 creature in your deck? The answer to this has traditionally been tokens, but that has weaknesses too, most notably taking up card slots.

Enter Zirda.

Because Zirda is the only creature in the 75, we can hit it with staff, put it on the bottom of our library, then reveal the entire library and get Zirda back, putting the revealed cards back in any order.

Enter Goblin Charbelcher.

Charbelcher made a huge comeback with MDFCs, and is arguably one of the strongest modern combos at the moment. In this deck, however, we can play just one copy and a normal amount of lands. When we stack the deck with Zirda+Staff, we can put Belcher on top followed by at least 10 nonland cards and a mountain. On the next turn, play Belcher and activate it to deal 20 damage to your opponent's face.

This combo technically works with most of the companions, but Zirda reduces our activation costs, making Staff and Belcher's activations 1 each.

You can also simply stack your deck every turn for 1 mana, effectively tutoring whatever the situation calls for until the time is right.

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As I mentioned, this combo has technically existed for a while, however nobody played it (to my knowledge) because it was too slow (a turn 6 Goldfish isn't very good) and required an all-in deckbuilding approach. Thanks to Zirda, however, we only have to commit 5 mainboard cards to the combo, and the activation costs are more efficient so we don't spend an entire turn activating Staff and doing nothing else.

Academy Ruins gives our artifacts some resiliency. If Belcher gets blown up, discarded, or milled, Ruins puts it right back where it belongs.

When you stack your deck, it's still a good idea to put the nonland cards after belcher in an order you'd need them in case the combo falls through.

If Zirda is killed or exiled before you can stack your deck, you can target Myth Realized with Staff instead, it’ll just be more expensive.

It's also worth noting that Charbelcher is not a dead card even when you can't combo. It's obviously slow, but you can widdle someone's life total down with some lucky activations if you're desperate.

I posted an identical version with an abbreviated description on MtGGoldfish: https://www.mtggoldfish.com/deck/3021898#paper

If you like the deck, hit me with the +1! As I play test more I'll post match results here.

Suggestions

Updates Add

I haven't playtested since the B&R, but I think that for the deck to work, it has to lean more towards control and less towards linear combo. I threw in Archmage's Charm and Cryptic command at the cost of T3feri (who I decided I couldn't bring myself to play, too unfun) and Omen of the Sea.

That being said, I don't think I'm actually gonna pursue this deck. It's a fun idea for sure, but it's a fairly linear gameplan: protect the combo until you win. There aren't that many real choices to make, so it isn't THAT much fun to actually play (for me, anyway; I know some people really enjoy playing dedicated control, so maybe this is for them!)

Comments

Casual

96% Competitive

Date added 4 years
Last updated 2 years
Exclude colors B
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 1 Mythic Rares

38 - 4 Rares

8 - 10 Uncommons

7 - 0 Commons

Cards 60
Avg. CMC 2.16
Tokens Emblem Gideon of the Trials
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