Food Chain + Maelstrom Wanderer - Untapping with a Wanderer and a Food Chain allows for some very powerful turns. Sacrificing Wanderer nets you 9 mana of any one colour. Fill in the remaining colour requirements from lands or by exiling other useless mana ramp creatures on the board to Food Chain in order to repeatedly Cascade, Cascade and exile Wanderer to Food Chain for mana. Wash, Rinse, Repeat and Cascade, Cascade for value until you stumble into an infinite combo of sorts or find a creature tutor in the form of Birthing Pod , Prime Speaker Vannifar , or Survival of the Fittest in order to find the other piece of your creature combo puzzle.

Food Chain + Misthollow Griffin - With Food Chain and Misthollow Griffin or Food Chain + Squee, the Immortal , you can create as much coloured mana as you'd like, although you can only cast creature spells with it. Repeatedly exile Griffin to create infinite blue, then infinite green, then infinite red. Cast Maelstrom Wanderer and exile it to Food Chain and use the infinite coloured creature spell mana to recast Wanderer until you Cascade, Cascade into a way to win.

Eternal Scourge + Food Chain - Basically, this is the same combo as Food Griffin.

Seedborn Muse + Teferi, Mage of Zhalfir - Not really a combo piece but essential protection if you're looking to combo through countermagic. Teferi needs to stick end of turn on your last opponent's turn so that you are free and clear to win the game. Also, just a great card to ensure your creatures have the added flexibility of being played instantly. Untapping every turn with Seedborn Muse is a great way to stay ahead of your opponents.

Woodland Bellower package: Bellower can grab a number of different creatures to ramp with something like Somberwald Sage , or return a card to your hand with Eternal Witness , or tutor a creature with Fierce Empath , or destroy a problem artifact or enchantment with Reclamation Sage ! The number of lines of play with this creature offer a very flexible and fun way of interacting with opponents.

1x Acidic Slime - An EDH staple. Decent blocker with Creeping Mold attached.

1x Balefire Dragon - Because we are running such a high number of creatures, we don't have access to spells like Cyclonic Rift if we want to go in on our Primal Surge plan. In combination with Wanderer, this can come down with haste and often decimate an opponent's creatures.

1x Birds of Paradise - BOP and Sol Ring used to be my only turn one plays, but I have recently seen the need in my group to become faster. Our 1 CMC dorks set us up for a very strong early game.

1x Blightsteel Colossus - While this cannot be brought in with a Cascade, it is a very powerful creature. And since this deck spews out mana, I feel it can be reliably cast and assist in ending the game quickly with Infect damage. Also a very surprising hit with Ilharg, the Raze-Boar !

1x Coiling Oracle - Poo Snake, he ramps or draws a card for us. Sweet.

1x Consecrated Sphinx - Pretty sure every blue player in EDH plays this card, and for good reason. It's the scum of the goddamn earth and probably should be banned. Anyways, your main goal is to empty your hand by playing value creatures or ramp spells, so when you run out it's always a good idea to slam this guy a.s.a.p. in order to recover some cards. Also discourages opponents from playing card draw since you will draw more cards than them.

1x Dragonlord Atarka - Another creature that acts as removal on a stick. Just in here to kill stuff and act as a fatty that can come in under a Cascade.

1x Eternal Witness - Regrowth on a stick. I won't lie, most of the time in the early game this card is rebuying a fetchland. However, sometimes it does grab you a combo piece that someone else killed earlier in the game.

1x Fierce Empath - I think the reason this is in the deck is because I think Worldly Tutor is too slow and we want to do our best to supply ourselves with the best way to get Consecrated Sphinx always. It's a fairly flexible card and can also be found off of Woodland Bellower . If you've done your job ramping, you can use this to get a creature like Prime Speaker Zegana in order to grab some more cards. If you need to remove a problem non-creature permanent, this grabs Woodfall Primus and Brutalizer Exarch if you want to play those cards. If you need to Regrowth something, this card gets Greenwarden of Murasa . Although some of those cards I mentioned aren't in my deck, they could be subbed in depending on the matchups! So, in general, if you have mana, this card has a way of getting you another creature that can answer a specific situation in the middle of your game.

1x Fyndhorn Elves - Mana dork.

1x Glen Elendra Archmage - Negate on a stick. Excellent card and difficult for opponents to interact with profitably. It should be noted that this combos with Birthing Pod provided you still have Zealous Conscripts and Kiki-Jiki, Mirror Breaker in your deck and that there is no -1/-1 counter on the Archmage.

1x Greenwarden of Murasa - Eternal Witness #2.

1x Ilharg, the Raze-Boar - I am playing around with this new card because I like the idea of rebuying ETB creatures. This card also buries itself in our deck if we're going off with Food Chain . Might even sneak in a Blightsteel Colossus one day, who knows!

1x Inferno Titan - Kill stuff!

1x Laboratory Maniac - Combos with Primal Surge and can win us the game when we shove everything our on the battlefield.

1x Llanowar Elves - More dorks.

1x Lotus Cobra - Combos with the many Fetchlands in our deck.

1x Misthollow Griffin - Lives only to be paired with Food Chain and is otherwise fairly useless. See: COMBOS and SYNERGIES section.

1x Oracle of Mul Daya - Pretty sure if Exploration and Future Sight had a baby, this would be it. Has synergy with Lotus Cobra if you want to play that card, Sensei's Divining Top , Sylvan Library , and fetchlands.

1x Pathbreaker Ibex - Is this goat the G.O.A.T. of pump creatures? I don't know. But I like the idea of giving everything +7/+7 with Wanderer on the field.

1x Phyrexian Metamorph - Because I want to live in a world where I can play two Birthing Pod s in the same EDH deck. It's also just a very flexible Clone and a slightly worse Clever Impersonator .

1x Prime Speaker Vannifar - Vannifar has replaced Zegana on Ravnica and in this desk as she is Birthing Pod #2 and a great card in our toolbox deck.

1x Prime Speaker Zegana - There might not be enough room for two Prime Speakers in the Simic Guild, but there's room for two here, especially when one offers such a tremendous upside, like refilling our hand with new cards!

1x Rattleclaw Mystic - Another ramp creature representing the Temur Clan!

1x Reclamation Sage - A cheap, effective Naturalize .

1x Sakura-Tribe Elder - Steve. Rampant Growth since we can't run non-creature spells.

1x Seedborn Muse - Best friends with Teferi, Mage of Zhalfir . Heard they had a child once named Prophet of Kruphix that wasn't long for this EDH world...

1x Selvala, Heart of the Wilds - This is a great ramp creature that makes a ton of mana with Wanderer out on the battlefield. Also has the potential to net you some cards here and there when Wanderer lands on the field.

1x Shaman of Forgotten Ways - Somberwald Sage Jr. ramps us relatively quickly to Wanderer and also has an alternative win condition in the form of its Formidable activated ability.

1x Somberwald Sage - Maybe the best ramp card in the deck. A turn three Sage gives you astounding turn four plays.

1x Soul of New Phyrexia - This deck is very sensitive to Wrath of God -style cards and other things that generally want to destroy all permanents. As such, I've included this card because it works well with Seedborn Muse and Survival of the Fittest . You can discard it with Survival to put it in the graveyard at instant speed and pay to give your permanents indestructible! It's an expensive play, but with the mana this deck can put out it is a good response to a board wipe.

1x Squee, the Immortal - Lives only to be paired with Food Chain and is otherwise fairly useless. See: COMBOS and SYNERGIES section.

1x Teferi, Mage of Zhalfir - This card is just tremendously unfun for our opponents and allows us to attempt a Food Chain combo without disruption on our turn. It's also great with a deck full of creatures. See: COMBOS and SYNERGIES section.

1x Venser, Shaper Savant - Venser is very interactive card and I enjoy it for its ability to remove essentially anything on the board that can be targeted. Sometimes it bounces Wanderer back to my hand in the middle of a Food Chain combo saving me from paying the commander tax on it and allowing me to go deeper into my deck.

1x Wood Elves - Our version of Nature's Lore

1x Woodfall Primus - Fun with Food Chain and Greater Good ! This could also be Karn Liberated .

1x Woodland Bellower - In this toolbox combo deck, we have many toolbox creatures. This one is especially useful as it has 10 potential targets in the deck, Eternal Witness for recursion, Fierce Empath for combo creature tutoring, Reclamation Sage for disruption, Shaman of Forgotten Ways + Somberwald Sage for ramp, and all the other 1 CMC green dorks if for some reason they are useful. Note to self: find room for Skullclamp for these 1 CMC green dorks...

1x Xenagos, God of Revels - Puts intense pressure on our opponents to do something about our Wanderer so we can recast him again.

1x Food Chain - See: COMBOS and SYNERGIES section.

1x Greater Good - Excellent card draw with our commander.

1x Rhystic Study - Just a great, annoying card for our opponents to deal with. It's either a Sphere of Resistance or a card draw, and you're happy with whatever.

1x Stranglehold - A pet card of mine. I just love stopping opponent's from looking through their decks.

1x Survival of the Fittest - Essential green tutor card. Finds the creature combos you're looking for.

1x Sylvan Library - Organizing the top 3 cards of our deck before we cast Wanderer is, as it turns out, pretty important in a combo deck. This card is also just very efficient at what it does and rewards you simply for having it in play.

1x Birthing Pod - Banned in Modern for a good reason. Works wonders in a creature combo deck and ensures we always have the best creatures against our opponents on the board at any given time.

1x Chromatic Lantern - Fix all your mana!

1x Coalition Relic - Friends with Seedborn Muse !

1x Crystal Shard - Gotta buyback Maelstrom Wanderer some how!

1x Gilded Lotus

1x Gruul Signet - Fast colorless ramp. EDH staples for curving out powerful mid-range spells. Should be noted that the signets pair extremely well with a trio of broken fast mana cards - I'm talkin' Mana Crypt , Mana Vault , and Sol Ring - to have explosive starts most opponents can't handle.

1x Mana Crypt - Wanderer costs 8 mana and dies frequently, so we need to be able to recast him multiple times in a game. Crypt is extremely broken fast mana and helps facilitate our need to recast our commander many times in a game. Also, you can use Tezzeret the Seeker 's -X ability for 0 to find this card.

1x Mana Vault - Same reasons as above.

1x Scroll Rack - Rack up your hand to ensure the best Cascades possible!

1x Simic Signet

1x Sol Ring

1x Thran Dynamo

1x Worn Powerstone

1x Teferi, Temporal Archmage - He can untap key artifacts to help us ramp into Wanderer, but also can help us draw cards.

1x Tezzeret the Seeker - Primarily in here because Tezz represents access to Birthing Pod and a slew of important artifact ramp cards.

1x Ugin, the Ineffable - Another new addition from War of the Spark, Ugin is in here over Karn Liberated for a few reasons. Firstly, Ugin's static ability can help us ramp out artifacts in our deck, of which there are 19. Secondly, it's minus ability is generally as good as Karn's in that it gets rid of problem non-land permanents. Finally, in multiplayer, I think Ugin has a better symbol:loyalty-plus ability in that he can create creatures and, when they leave the battlefield, they essentially draw us a card, which is generally better than exiling a random card from an opponent's hand. This Ugin is also in here over Ugin, the Spirit Dragon because that card can't be cast under a Maelstrom Wanderer cascade trigger and it's symbol:loyalty-minus ability can really hurt our board position.

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Date added 5 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

55 - 0 Rares

11 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 4.05
Tokens Emblem Teferi, Temporal Archmage, Morph 2/2 C, Spirit 2/2 C
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