1x Acidic Slime - An EDH staple. Decent blocker with Creeping Mold attached.
1x Balefire Dragon - Because we are running such a high number of creatures, we don't have access to spells like Cyclonic Rift if we want to go in on our Primal Surge plan. In combination with Wanderer, this can come down with haste and often decimate an opponent's creatures.
1x Birds of Paradise - BOP and Sol Ring used to be my only turn one plays, but I have recently seen the need in my group to become faster. Our 1 CMC dorks set us up for a very strong early game.
1x Blightsteel Colossus - While this cannot be brought in with a Cascade, it is a very powerful creature. And since this deck spews out mana, I feel it can be reliably cast and assist in ending the game quickly with Infect damage. Also a very surprising hit with Ilharg, the Raze-Boar !
1x Coiling Oracle - Poo Snake, he ramps or draws a card for us. Sweet.
1x Consecrated Sphinx - Pretty sure every blue player in EDH plays this card, and for good reason. It's the scum of the goddamn earth and probably should be banned. Anyways, your main goal is to empty your hand by playing value creatures or ramp spells, so when you run out it's always a good idea to slam this guy a.s.a.p. in order to recover some cards. Also discourages opponents from playing card draw since you will draw more cards than them.
1x Dragonlord Atarka - Another creature that acts as removal on a stick. Just in here to kill stuff and act as a fatty that can come in under a Cascade.
1x Eternal Witness - Regrowth on a stick. I won't lie, most of the time in the early game this card is rebuying a fetchland. However, sometimes it does grab you a combo piece that someone else killed earlier in the game.
1x Fierce Empath - I think the reason this is in the deck is because I think Worldly Tutor is too slow and we want to do our best to supply ourselves with the best way to get Consecrated Sphinx always. It's a fairly flexible card and can also be found off of Woodland Bellower . If you've done your job ramping, you can use this to get a creature like Prime Speaker Zegana in order to grab some more cards. If you need to remove a problem non-creature permanent, this grabs Woodfall Primus and Brutalizer Exarch if you want to play those cards. If you need to Regrowth something, this card gets Greenwarden of Murasa . Although some of those cards I mentioned aren't in my deck, they could be subbed in depending on the matchups! So, in general, if you have mana, this card has a way of getting you another creature that can answer a specific situation in the middle of your game.
1x Fyndhorn Elves - Mana dork.
1x Glen Elendra Archmage - Negate on a stick. Excellent card and difficult for opponents to interact with profitably. It should be noted that this combos with Birthing Pod provided you still have Zealous Conscripts and Kiki-Jiki, Mirror Breaker in your deck and that there is no -1/-1 counter on the Archmage.
1x Greenwarden of Murasa - Eternal Witness #2.
1x Ilharg, the Raze-Boar - I am playing around with this new card because I like the idea of rebuying ETB creatures. This card also buries itself in our deck if we're going off with Food Chain . Might even sneak in a Blightsteel Colossus one day, who knows!
1x Inferno Titan - Kill stuff!
1x Laboratory Maniac - Combos with Primal Surge and can win us the game when we shove everything our on the battlefield.
1x Llanowar Elves - More dorks.
1x Lotus Cobra - Combos with the many Fetchlands in our deck.
1x Misthollow Griffin - Lives only to be paired with Food Chain and is otherwise fairly useless. See: COMBOS and SYNERGIES section.
1x Oracle of Mul Daya - Pretty sure if Exploration and Future Sight had a baby, this would be it. Has synergy with Lotus Cobra if you want to play that card, Sensei's Divining Top , Sylvan Library , and fetchlands.
1x Pathbreaker Ibex - Is this goat the G.O.A.T. of pump creatures? I don't know. But I like the idea of giving everything +7/+7 with Wanderer on the field.
1x Phyrexian Metamorph - Because I want to live in a world where I can play two Birthing Pod s in the same EDH deck. It's also just a very flexible Clone and a slightly worse Clever Impersonator .
1x Prime Speaker Vannifar - Vannifar has replaced Zegana on Ravnica and in this desk as she is Birthing Pod #2 and a great card in our toolbox deck.
1x Prime Speaker Zegana - There might not be enough room for two Prime Speakers in the Simic Guild, but there's room for two here, especially when one offers such a tremendous upside, like refilling our hand with new cards!
1x Rattleclaw Mystic - Another ramp creature representing the Temur Clan!
1x Reclamation Sage - A cheap, effective Naturalize .
1x Sakura-Tribe Elder - Steve. Rampant Growth since we can't run non-creature spells.
1x Seedborn Muse - Best friends with Teferi, Mage of Zhalfir . Heard they had a child once named Prophet of Kruphix that wasn't long for this EDH world...
1x Selvala, Heart of the Wilds - This is a great ramp creature that makes a ton of mana with Wanderer out on the battlefield. Also has the potential to net you some cards here and there when Wanderer lands on the field.
1x Shaman of Forgotten Ways - Somberwald Sage Jr. ramps us relatively quickly to Wanderer and also has an alternative win condition in the form of its Formidable activated ability.
1x Somberwald Sage - Maybe the best ramp card in the deck. A turn three Sage gives you astounding turn four plays.
1x Soul of New Phyrexia - This deck is very sensitive to Wrath of God -style cards and other things that generally want to destroy all permanents. As such, I've included this card because it works well with Seedborn Muse and Survival of the Fittest . You can discard it with Survival to put it in the graveyard at instant speed and pay to give your permanents indestructible! It's an expensive play, but with the mana this deck can put out it is a good response to a board wipe.
1x Squee, the Immortal - Lives only to be paired with Food Chain and is otherwise fairly useless. See: COMBOS and SYNERGIES section.
1x Teferi, Mage of Zhalfir - This card is just tremendously unfun for our opponents and allows us to attempt a Food Chain combo without disruption on our turn. It's also great with a deck full of creatures. See: COMBOS and SYNERGIES section.
1x Venser, Shaper Savant - Venser is very interactive card and I enjoy it for its ability to remove essentially anything on the board that can be targeted. Sometimes it bounces Wanderer back to my hand in the middle of a Food Chain combo saving me from paying the commander tax on it and allowing me to go deeper into my deck.
1x Wood Elves - Our version of Nature's Lore
1x Woodfall Primus - Fun with Food Chain and Greater Good ! This could also be Karn Liberated .
1x Woodland Bellower - In this toolbox combo deck, we have many toolbox creatures. This one is especially useful as it has 10 potential targets in the deck, Eternal Witness for recursion, Fierce Empath for combo creature tutoring, Reclamation Sage for disruption, Shaman of Forgotten Ways + Somberwald Sage for ramp, and all the other 1 CMC green dorks if for some reason they are useful. Note to self: find room for Skullclamp for these 1 CMC green dorks...
1x Xenagos, God of Revels - Puts intense pressure on our opponents to do something about our Wanderer so we can recast him again.