Sideboard

Instant (5)

Artifact (3)

Sorcery (5)

Creature (2)


Your warriors make each other more powerful to deal damage. The deck can often win through direct damage if you can get enough power on the board.

Arashin Foremost can double the damage one of your creatures deals, which can have a ton of power.

Blood-Chin Rager can force some extra damage through, though its main purpose is to make it more difficult for your opponents to kill attacking warriors.

Chief of the Edge and Chief of the Scale buff your warriors to deal more damage and to be harder to kill.

Herald of Dromoka gives your warriors vigilance, which can help you keep them open as blockers.

The main way the deck wins is through gaining life and using that as its wincon.

card:Felidar Soveriegn is the key player here, winning you the game once you have enough life.

Glory-Bound Initiate combos well with Herald of Dromoka to deal lots of damage and gain you lots of life every turn. This is definitely the target for Arashin Foremost as well.

card:Bind of Discipline can gain life from your attackers, and because it taps your opponent's creatures, you don't have to worry about them getting blocked and killed. Works especially well if you have Herald of Dromoka to make sure you don't have to worry about leaving blockers open, either.

Rush of Battle is similar to Bond of Discipline but a bit cheaper, and gives you extra life. The problem is that your warriors can still be killed, so it's a bit trickier.

Felidar Sovereign, as discussed

Bond of Discipline can also be used to force damage through if you have enough power on the board to win.

Brutal Hordechief similarly can force damage through, and also drains your opponent's life.

Revival / Revenge can put your opponents on the defensive and gives you more life to burn away, which buys you time to develop your board.

Mardu Woe-Reaper is a good turn-1 play that can start your gameplan early.

Mortify can deal with any large threats should they appear.

Tormod's Crypt and Go Blank are meant to combat graveyard-based decks.

Duress can help deal with combo decks.

Despark can help against large permanents that we find ourselves against, such as Parhelion II, Skysovereign, Consul Flagship, Cavalier of Thorns, and Sheoldred, the Apocalypse, all of which are major commonly-played threats.

Lifebane Zombie helps us fight against decks that revolve around white and/or green, while also being a warrior.

Zealous Persecution is useful against weenie decks, such as White Humans.

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Casual

97% Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is not Pioneer legal.

Rarity (main - side)

6 - 0 Mythic Rares

10 - 2 Rares

17 - 10 Uncommons

6 - 3 Commons

Cards 60
Avg. CMC 3.41
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