Warrior Tribal deck using Najeela, the Blade-Blossom from Battleborn.

I went through this a few times, focusing on the fact that she is a 5-color commander. The problem I ran into is the same one I always do whenever I try to run a WUBRG deck - I end up with bad mana-screw. So, for this iteration I've taken it a step back and focused on a 3-color combo so that I can ensure I get enough of the colors I need to support my spells and creatures; but, with some additional cards added in to activate the 5-color ability of Najeela.

In the few test-matches I've played with this deck, only one has really used the WUBRG ability to win the game. In most cases, basic token-swarm tactics win out.

At a CMC of 3, Najeela comes out fast which means I'm going to be creating tokens very quickly. TO make the most out of this army, I've added in creatures that will help beef them up, protect them, and give them abilities to make them more than just a threat by volume.

My first level of support is going to be in the form of straight power and toughness buffs. For 2 mana, Bramblewood Paragon will get my little warriors off to a strong start, instantly making them 2/2s. Balefire Liege and Juniper Order Ranger are going to add on to this so that, by the time all three are out on field, every warrior coming out is doing so as a 4/4.

While not specific to the warrior sub-type, Gruul offers some of my favorite token-swarm synergies, where the sheer volume of tokens I'm creating is just feeding another creature. At a CMC of 4, Rubblebelt Raiders can very quickly grow to incredible size based on the ever growing number of tokens I'll going to be creating and attacking with. A similar thing happens with the 3 CMC Champion of Lambholt, more than likely making it so that your creatures will be unblockable in short order. Completing this triple threat is Marton Stromgald, who at a CMC of 4 is also going to create ever more swole warriors each combat.

I also want to make my little warriors more than one-trick, big number ponies, so I've included some additional buff providers. Grand Warlord Radha stands pretty tall here. Once I'm producing exponentialyl more tokens, there's going to be even more mana available. Herald of Dromoka will make Marton Stromgald provide even more value as now my massive army of soldiers become a near impenetrable wall of blockers. Iroas, God of Victory is going to help protect my army and make them menacing. Shalai, Voice of Plenty will help keep them from being targeted, as well as providing an outlet for all that extra mana Radha will be providing. Finally Urabrask the Hidden will make everyone in my army hasty, and infuriate my opponents.

To round things out, Soul Warden and Essence Warden are going to provide me with a nice steady flow of additional health to keep me going as the token army continues to grow.

The rest of the creatures I've added are part of different packages I'll get into.

I'm always about adding more and more support for my team, especially for token armies. So I've included a number of artifacts to help with that as well.

Akroma's Memorial helps fill in some of those keyword abilities we all love so much.

Chromatic Lantern is one of my 5-color enablers.

The Dragon Throne of Tarkir is a pretty nice fit for my Wooly razorback, allowing me to use a 4 CMC creature to give all of my little warriors +7/+7 until end of turn for a mere 2 mana. In a similar vein, Konda's Banner will provide a small buff as well attached to Najeela. I can increase this a bit by swapping in something like a Tolsimir Wolfblood, Rhys the Redeemed, Mirri, Weatherlight Duelist, Jazal Goldmane, or Shanna, Sisay's Legacy but it's not something I've experimented with as of yet.

Oketra's Monument helps with a few spells, but it's mainly there to help produce some additional warrior tokens.

Skullclamp to help with card draw, something that Naya colors tend to have a hard time with in general.

Throne of the God-Pharaoh is super nice, if you're not utilizing the anything that provides vigilance to your army, so it's definitely a situational card - but one that has the ability to do a tremendous amount of damage.

Sunforger and Puresteel Paladin are a great classic combo that I like to have around whenever white and red are in the same space.

Finally, Ring of Three Wishes can help tutor up some specific cards, especially artifact ones since I'm not utilizing blue.

Enchantments To finish this all off, it helps to have a nice suite of spells to help out my beefy little warriors.

The first, and most obvious, inclusions are Anointed Procession and Parallel Lives, which are budget includes for simply making more and more warriors.

Beastmaster Ascension is going to hit it's requirements very quickly in a token-swarm deck. Add in Collective Blessing, Shared Animosity, and Glory of Warfare, and I'm looking at a minimum of +11/+8 while attacking.

Gratuitous Violence is just going to make all of this hurt so much more.

Rise of the Hobgoblins and True Conviction are going to provide me with an additional means of getting keyword abilities in.

Privileged Position will provide some nice blanket protection. In the same vein, Vicious Shadows will provide some nice blanket "You sure you want to wrath?"

Perilous Forays is just here to tutor up basic lands, and I like the art.

Last but not least is Druids' Repository which, based on the number of tokens that I'll have swinging, is just going to create a ridiculous amount of mana - that can be any color.

Instants For instant spells, I made sure to include a basic Sunforger removal package - Oblation, Swords to Plowshares, Path to Exile, Eerie Interlude, and Chaos Warp.

Boros Charm and Naya Charm provide some nice on-demand utility, either for spot removal, enhancement, graveyard recursion, or board control.

There's a lot of good stuff in this deck, and Enlightened Tutor is going to help get a key card up and ready to go, depending on what my board-state is.

Rootborn Defenses can help keep my army safe and get a quick populate in as well. Speaking of populate, Second Harvest always brings the fun with even more little warriors. Heck, I tossed in a Secure the Wastes just to keep the party rolling.

Soulblast is a fun F-U Bomb to drop when my army is basically a gibbering mass of sweaty warriors.

Savage Beating, especially when the entwine cost is paid, is a wonderful "Surprise motherfucker"

Sorceries Only a few to run here.

Cultivate because cultivate.

Open the Armory to get one of those fun equipment cards I mentioned.

And finally, with all of the fun enchantments available, Plea for Guidance just seemed like a no-brainer.

Suggestions

Updates Add

Comments

90% Casual

Competitive

Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

44 - 0 Rares

16 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.48
Tokens Copy Clone, Goblin Soldier 1/1 RW, Warrior 1/1 W, Warrior 1/1 W w/ Vigilance
Votes
Ignored suggestions
Shared with
Views