This was my standard deck I ran, but am planning on bringing it back, with edits. Will update how it does in standard play. Any suggestions and +1's are greatly appreciated!
------Deck Breakdown------------Creatures------
Bloodsoaked Champion
: A great one drop creature. Can start swinging turn 2 buffed by either Chief of the Edge or a Titan's Strength. Its synergy with
Butcher of the Horde
is awesome as it keeps coming back and can be sacrificed over and over.
Butcher of the Horde
: The game ending card. Four cost for a 5/4 flying with a very diverse ability make sit a staple of a Mardu deck.
Bloodsoaked Champion
and the tokens generated by Goblin Rabblemaster are prime targets for its ability.
Chief of the Edge: A great support creature. Buffs all creatures in the deck except
Butcher of the Horde
and the goblin tokens. It is very useful in getting damage through early with
Bloodsoaked Champion
and Seeker of the Way. Also, a 3/2 for two isn't too bad in itself.
Goblin Rabblemaster: Another staple of Mardu decks. Generates tons of tokens and can make a huge board presence if not dealt with early. Its tokens are perfect targets for
Butcher of the Horde
's ability as they are expendable.
Seeker of the Way: An awesome 2 cost creature. It is boosted by Chief of the Edge, and also has a very relevant prowess ability. This deck has many triggers for its prowess, most notably Titan's Strength. Giving it +3/+1 on turn 3 to swing for 6+ lifelink damage provides an early life count lead.
Zurgo Bellstriker
: A one drop creature to help exert pressure. Its a warrior, so it works well with Chief of the Edge, and is a good target for Titan's Strength to get in early damage.
Mardu Woe-Reaper
: Another useful warrior. Can help me gain life, as well as shut down delve and whip decks.
------Instants------Crackling Doom: An overall great removal spell. It can get rid of big creatures that may interfere with attacks, or to get rid of creatures that are out of burn range.
Gods Willing: An important evasion spell. Can protect creatures from being removed, or can help to avoid blockers.
Lightning Strike: A cheap, flat out burn spell.
Titan's Strength: A cheap buff instant. +3/+1 for one is fantastic, and can help to get an early lead. The scry ability makes it all the better. A great common.
------Sideboard------
Bile Blight
: Useful in getting rid of creatures that are the same.
Despise
: A very useful card. Can get rid of a creature or a planeswalker for one. Also, it allows you to look into an opponents hand to see what removal they have to plan attacks around.
Lightning Strike: A cheap, flat out burn spell.
Roast: Gets rid of many creatures, such as Siege Rhino and Rabblemaster.
Duress: Removal can cause many problems for my deck, so this card can be brought in to get those spells out of the way.
Circle of Flame
: Mono red aggro is ran by a few people at my FNM venue, so this card is useful to destroy most of their creatures.
Thanks for taking a look at the deck!