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Welcome, friends, to my home. Feel free to look around, but don't get too entangled...it might not become you well.

[...]

Wait a second, there's no reason to insult your friend's mother, I'm sure she has a great personality.

[...]

No, I meant nothing by that. Why would I? I don't even know her.

[...]

Dude, this really wasn't necessary. Why would you say such a thing about a friend's relative?

[...]

Wow, you're sure you're actual friends? I wouldn't anyone let me call THAT.


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Thantis as a commander always spoke to me, and I've wanted to build her for a long time. Our ginormous spider-friend is just great at subtlety and riling everyone up, all the while protecting herself with vigilant creatures, fogs, lifegain, and a habit of massively gearing up if anyone dares to attack her. What I've learned while building the deck is that Thantis as a commander perfectly embodies what I like best about the game: The deck is a Jund deck per excellence. The adrenaline of needing that one topdeck to grab the hard-earned win. The deck plays creatures, it plays interaction, it attacks. We want long, grindy games. And you know what: Those are the best games. So get ready to Jund'em!

The deck has multiple anthems and a bit of equipment to make our creatures more dangerous to attack with and/or into. Zagras, Thief of Heartbeats and Bow of Nylea give Deathtouch. Garruk's Uprising gives Trample in addition to being card draw. Frontier Warmonger gives Menace to the table, as long as it doesn't turn against us. Dormant Grove   had me exited when it was spoiled, as an anthem granting Vigilance within Jund colours is unusual, but oh so needed for Thantis.

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To win a grindy game, we need lots of card draw. Karazikar, the Eye Tyrantfoil will usually easily goad three creatures each turn and thus will draw us lots of cards. We also have quite a few sources of both continuous draw like Guardian Project and burst draw, such as Return of the Wildspeaker. Toski, Bearer of Secrets finally made its return here thanks to the latest reprint, and goddammit, I finally got my copy of Ohran Frostfang.

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We'll need to survive a table that attacks basically everywhere, so lifegain is somewhat important here. As the deck has lots of collosal beatsticks, Ikra Shidiqi, the Usurper *f-etch* gains tons of life. Another important part are creatures with Vigilance, so I can block while having to attack: Yurlok of Scorch Thrash is a tough attacker, a good blocker, a great ramp card and an additional source of damage. Gorm the Great helps to get attackers through and blocks most attacks, while also searching for Virtus the Veiled, who can really help speed up the game. While Kazuul, Tyrant of the Cliffs doesn't have Vigilance, it is a red Propaganda, and just ridiculous with Zagras, Thief of Heartbeats. Grave Titan brings 10 power to the board on entering, and creates two new blockers on each attack. Thanks to some equipments granting vigilance, we can turn all other creatures into blockers, as well. With Thantis out, Frenzied Saddlebrute forces each and every creature to attack my opponents, so that I can crash in unblocked.

Besides the classics such as Chaos Warp and Beast Within, the interaction is intended to be very versatile, but has a special focus on grave-hate both pure and stapled onto other effects. The deck wants to produce grindy games, and graveyard-decks are almost always the best at grinding. To give us an edge against them, we need to hinder these decks from going off. Scavenging Ooze and Froghemoth do a great job at that, while also growIng pretty big, pretty fast. Beyond that, there are some cards that are just great here: e.g. Hellish Rebuke can basically be a selective wipe if we are are willing to take some damage. Invasion of Fiora   looks powerful, and let me tell you, it definitely is. I have used it before to blow up the entire board, leaving back only Toski, Bearer of Secrets, to then use Kessig Wolf Run to immediately transform the battle into Marchesa. Kogla and Yidaro just do so much: It's either a Naturalize that cantrips, it's creature removal or just big, bad beater.

As I mentioned, even though the deck has a high density of threats, it's basically a grindy long-game deck. But sometimes, you just need a big freaking hit to cut an opponent's life points in half: Enter Virtus the Veiled. He perfectly fits my description and is searchable with Gorm the Great, who is an awesome line of defense.


Ok, so this is my take on Thantis. I've tried to build her a million times, and finally, I like the result. I appreciate each and every piece of advice and feedback, so please leave a comment and maybe an upvote if you like what you see.

Cheers.


Planned:

In:

Out:

Suggestions

Updates Add

I just bought the Planar Portal precon and did some updates. Besides exchanges some lands and adding Bojuka Bog for even more grave hate, I made the following changes:

Out:

Greven, Predator Captainfoil

Sisters of Stone Death

Elixir of Immortality

Nylea, Keen-Eyed

In:

Karazikar, the Eye Tyrantfoil

Disrupt Decorum

Hellish Rebuke

Rakdos Signet


There are more cards from the precon I'm considering, but I haven't yet found a cut for them. Among these is Rakdos Charm, which is simply great here. I'm very open for suggestions for that or other cards from the precon you think might work here.

Thanks for your attention ;D

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Top Ranked
Date added 3 years
Last updated 3 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

44 - 0 Rares

18 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.66
Tokens Beast 3/3 G, Dinosaur Beast X/X G, Ogre 3/3 R, Pest 1/1 BG, Phyrexian Beast 4/4 G, Spider 1/2 G, Spirit 1/1 C, Treasure, Zombie 2/2 B
Folders My EDH, saved decks, ideas, Tapped Out - User Decks, Zachs Casual, EDH, edh, Jund Inspiration, Cool ideas, Thantis, Warweaver (EDH)
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