The point of this deck is to be hyper aggressive using the quick hitting spells to pump up the creatures to deal massive damage. If the game lasts until the mid late stages of game Melek is there to hammer it home. I am thinking about dropping the kiln fiends for 2 more Cyclops since they have the same effect and the Cyclops can handle removal a little bit better. Any suggesstions as always are welcome, I'm new to deck building and I am learning how to make everything flow together

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Date added 11 years
Last updated 11 years
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 0 Rares

12 - 0 Uncommons

32 - 0 Commons

Cards 61
Avg. CMC 2.38
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