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Weirdstorm

Modern

JTown456


Turn 2 Win!

To win by turn 2 you need at least 1 Island and 1 Blistercoil Weird in your opening hand and at least 1 Paradise Mantle on your first draw or also in your opening hand. Even if you don't get a perfect draw and cannot win on turn 2 you will likely still win early on within the next couple of turns, which shoudn't make a difference because your creature will be unblockable and doing enough damage to take out your opponents entire health amount in a single blow if done correctly!

Play your Island and your Blistercoil Weird on turn 1 and then equip your Paradise Mantle on turn 2. You now have a creature that taps to get a free mana to your mana pool and untaps when you cast and sorcery or instant. Your library is full of 1 mana cost sorceries and instants that allow you to draw cards. With this equipped creature you can effectively draw cards forever, and each cast gives a +1/+1 counter to your creature. Get it to 20/20 and attack! At least one of your casts along the way will hopefully have been a Aphotic Wisps which means your creature is unblockable!

As you draw cards you will also likely draw at least one more Island, allowing you to cast one - or more if you were lucky enough to come across even more Paradise Mantle - of your more powerful 2 mana cost spells. This means that you can supplement your creature's damage with Grapeshot, not only doing impressive damage in and of itself but also effectively doubling the number of +1/+1 counters on your creature! Attack with your Blistercoil Weird, Grapeshot, or a combination of both! Win!

Designed by Masatomo Iwayama.

http://www.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/rc/236

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Date added 11 years
Last updated 11 years
Legality

This deck is not Modern legal.

Rarity (main - side)

8 - 0 Rares

16 - 0 Uncommons

26 - 0 Commons

Cards 60
Avg. CMC 1.04
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