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Commander / EDH*

Road-Kill


Group Hub deck that I'm looking to test out. Not interested in making this competitive, just something fun. I typically will play "dick" decks; at least that's what I'm told. So trying something different here.

The idea is to keep the keep; keep everyone at bay; keep them happy with me, so they don't kill me; and let them kill eachother. Until... I can get Waves of Aggression out with Insurrection. Then just clean the board.

I'd be happy if I got 2nd place with this deck, but don't really need to "win" exactly. Just have fun!

I will only be playing this at my 6-player commander nights, so nothing too fancy. If you have ideas for improvement, I'm all ears!!

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Date added 8 years
Last updated 8 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

55 - 0 Rares

21 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.82
Tokens Beast 4/4 G, Elemental 1/1 R w/ Haste, Elephant 3/3 G, Elf Warrior 1/1 G, Elf Warrior 1/1 GW, Enchantment Cleric 2/1 W, Faerie 1/1 U, Horror 4/4 B, Insect 1/1 G, Knight 2/2 W w/ First Strike, Lightning Rager, Ogre 3/3 R, Plant 0/1 G, Saproling 1/1 G, Soldier 1/1 W, Spirit 1/1 C, Spirit 1/1 W, Treefolk X/X G, Wurm 5/5 G w/ Trample
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