Hello and welcome to my first deck on Tapped Out: White Green Allies. Now why would one play Allies? Well it's a solid tribal deck, true it lacks and Lord but it does have anthems and just plain good creatures. Allies can win out of nowhere. I've played games where on one turn I can deal 6 damage, and the next I can deal 12. Allies are a fairly cheap deck compared to other competitive decks. And finally it's just a fun deck to play.
The Guys:
Hada Freeblade- This guy is amazing. A four of in every ally deck.
Oran-Reif Survivalist- Amazing card. An easy four of.
Kazandu Blademaster- Easily one of the best allies. The double white however is reason enough to run less than four. Thank God for filter lands.
Harabaz Druid- Mana ramp doesn't seem that important, but landing a turn three Turntimber Ranger is ridiculous.
Kabira Evangel- Amazing card, allows my guys to either attack uninterrupted or survive paths, dismembers, decays and so on. Running more than two in mainboard seems greedy.
Graypelt Hunter- The only reason I run him is because of his trample. Tokens are a thing, a very pesky thing for allies.
Turntimber Ranger- This guy is the bomb. Pump up my allies and himself. And he makes an army of 2/2's. A definite four of.
Other Spells:
Coat of Arms- The affect of Coat of Arms on my allies has to be seen to be believed. Not only will my allies buff each other up, but since many are humans warriors etc. they will get huge. I'm not running four due to the high mana cost.
Door of Destinies- Great against board wipes, makes my guys big even if there on an empty board. But in every other situation it is worse than Coat of Arms.
Descendants' Path- Four words: two allies a turn.
Path to Exile- For the stray Tarmo or Tasigur.
Collected Company- Ridiculous card. Sure it cycles down some stuff, but that's nothing a Windswept Heath can't fix.
The Lands:
Cavern of Souls- Best most expensive land in the deck. Don't run it if this is for casual, but there is no better land in this deck for competitive Modern.
Windswept Heath- To thin out my deck. and it also reshuffles my deck if I have to bottom good stuff do to Collected Company.
Temple Garden- Because it's incredible.
Mutavault- Amazing against an empty or full board. Running a playset is too much for a two color deck.
Wooded Bastion- For a successful turn two Kazandu Blademaster.
Razorverge Thicket- This deck highly depends on the first couple turns, this enables a successful start without a hitch.Not so great mid-game though, so only two.
Pimped Out Basics- Because I'm a fancy man.
The Sideboard:
Leyline of Sanctity-Good against most decks, and it just shutdowns burn.
Ondu Cleric- Burn or any deck where I'm losing way to much life to.
Kabira Evangel- Good against Abzan and Jund.
Choke- Bye, bye Fish.
Tectonic Edge- No more Tron or manland problems.
Stony Silence- Destroys affinity.
Feed the Clan- For grindy match-ups.
Spellskite- Kills bogles, twin and many others.
Natures Claim- Twin, affinity and lots of stuff.
Return to the Ranks- Gets back a few stray guys off of boardwipes.
The Match-ups
Burn- Not to bad
Twin- Good
All Tron- Really bad
Infect- Not great
Bogle- Not great
America Control- Our worst
Abzan- Good
Jund- Fine
Soul Sisters- Okay
Bloom Titan- Sure
Faerie Tribal- Good
Fish- Okay
And countless others...
Thanks for reading, please give feedback.