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Enchantment (1)


Very casual deck that focuses on forcing everything to go where it wasn't intended and basically ends up destroying all but the fastest rush strategies as no one's permanents will be where they intended and spells won't who they want to hit, and you can't keep your own hand for more than a couple turns before it resets.the only problem is you can't get your big stuff out till turn 7, but once it happens, i love watching the reactions on peoples faces as they watch the suspend 4 countdown until the entire game changes. More fun card suggestions are appreciated!!

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Date added 8 years
Last updated 8 years
Exclude colors WBG
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

56 - 0 Rares

7 - 0 Uncommons

Cards 100
Avg. CMC 4.52
Tokens Boar 2/2 G
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