So I really enjoy reading articles that go in depth to why a deck is or might be good and I figured that other people must as well and I didn't want to do my math homework so I wrote an in depth explanation of my thought process. I hope it helps if not tell me. If you don't like reading then you can just mindlessly stare at the cards and hope I'm right.


                            Why Choose Naya

I think that ramping into monsters and planes walkers will continue to be a really good strategy because the ramp and the threats are even better than this standard. The monsters deck is typically a G/R base with ramp threats and some removal. Because the base of Monsters is G/R I looked at all of the other color options to see what the best splash will be and decided a White splash will option for Monsters based strategy post rotation. The reason I chose Naya over other color combinations is that if we choose a Shard color then we can choose lands from 2 sets of Fetch lands, 1 set of Pain lands, and 3 sets of Scry lands which gives us one more untapped land. Because of Courser of Kruphix being a huge part of the deck the extra set of Fetch lands allows the deck to 3 sets of untapped dual lands without a huge loss of life. This narrows it down to Jund and Naya. For Fetch lands both decks have the G/R Wooded Foothills and then Naya has the G/W Windswept Heath and Jund has the B/R Bloodstained Mire. Because the Naya deck has two green fetches instead of one green fetch the Naya deck will have a slightly less painful mana base because the Jund decks will have to rely more on the pain lands.

Even if the mana base for Naya is slightly better we still have to look at the cards it can offer with the splash. The Jund Color option lost most of the efficient removal that gave it an edge over other Monster decks in the format. For removal the white splash is Banishing Light which is one of the best removal spells in standard because it can get rid off almost every threat in standard. The deck also gains Ajani, Mentor of Heroes as a huge source of card advantage and a way to make our ramp cards into threats. So over all the splash has added 5 cards to the main board which is not that much but white has some really good sideboard options. Although we do not know the next metagame we do know there will be Aggro decks, that enchantments will still show up, and that Elspeth, Sun's Champion is just as good as it was last rotation. White offers many walls and life gain against Aggro the best being nyxfleece ram, Deicide for enchantment removal, and Glare of Hersey against Elspeth or any other good white card.

So that is why I chose Naya Monsters. The strategy is still the same as always ramp in to good stuff. I hope you like the deck. If you have any suggestions, comments, or anything you want to say please comment it would help a lot with ideas for the deck.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

17 - 0 Mythic Rares

23 - 0 Rares

3 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 3.31
Tokens Emblem Sarkhan, the Dragonspeaker, Morph 2/2 C, Satyr 2/2 GR
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