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Wild Giant (Turn 3: 25 damage) (Turn 4: 62 damage)

Standard Aggro Combo Mono-Green RG (Gruul)

jrv312


Maybeboard

Instant (3)


This is a deck I made for a king of a hill tournament that I had no chance of winning so I just wanted to have some fun with it. Main goal is to drop a Wild Defiance then target your creatures and swing huge. Wild Beastmaster works but you lose a bit of the surprise because you have to pump him before attacking. It is a whole lot of fun and play test it to see how it works. I am open to suggestions but again this is casual.
Current no sideboard, up for suggestions.

Turn 1: forest - Arbor ElfTurn 2: forest - Burning-Tree Emissary + Burning-Tree Emissary then Wild BeastmasterTurn 3: forest - Wild Defiance + Giant Growth the Wild Beastmaster swing with 2 Burning-Tree Emissary =9/9 and Wild Beastmaster 7/7 hitting for 25 damage on turn 3!!! Turn 4 Sunpetal Grove - Blessings of Nature target all but elf + Travel Preparations swing for 62 damage.

Before you comment, yes I know this is unlikly to happen and it is with no response just like all the decks on here that claim a 3 or 4 turn win. All you would need is a Unsummon or Dreadbore but I think it is pretty cool and could hit you by surprise.

Suggestions

Updates Add

-1 Sheltering Word -1 Prey Upon +2 Blessings of Nature This should help even more being able to target more creatures for less. Getting Blessings of Nature or Revenge of the Hunted with Wild Defiance out is crazy good.

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

14 - 0 Rares

10 - 0 Uncommons

22 - 0 Commons

Cards 60
Avg. CMC 2.14
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