While this build doesn't run "Infinite combos" such as
Heliod, Sun-Crowned + Walking Ballista
, this doesn't mean that we don't run some spicy card combinations.
The main plan here is to loop the effect of
Grief
or similar effect to gain value over time.
The term "Nut Draw" comes from Poker and implies that we are drawing to the best possible scenario.
The nut draw for our deck is being able to play a fetch land on turn one such as
Flooded Strand
and play
Grief
with its evoke cost for "free" by getting rid of a black spell from our hand. Once Grief hits the field, it will remove a card from our opponent's hand. Ideally, we want to hit a major game piece such as
Primeval Titan
. With Grief's evoke "sacrifice" trigger still on the stack, we use our fetch land to get some untapped white source of mana and immediately use it to cast
Ephemerate
. This removes and returns the Grief causing its enter the battlefield effect to trigger again allowing us to remove another card from the opponent's hand. We should use this one to get rid of any sort of removal they have for
Grief
. Since the new Grief is considered a new creature, the evoke "sac" trigger will dissipate leaving a fresh creature with menace that will Rebound during our next turn to remove a third card form the players hand.
Lastly, before we end the turn, we want to pay the life for
Surgical Extraction
to remove the remaining duplicate game pieces we removed with either the first or second hand loop effect.