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Stage 1: Ramp

I have placed lower-cost ramp cards such as Sol Ring (duh), Farseek, Exploration, Lotus Cobra, Kodama's Reach and Cultivate to guarantee that Windgrace can come out as soon as possible and start churning out value.

Stage 2: Cripple your foes, get that value

Cards like Living Twister, the board wipe suite, and Windgrace's Judgment all allow us to keep our opponents from progressing, all while I get my value engines online. Nesting Dragon, Windgrace himself, Rampaging Baloths, and the Retreats fall in here.

Stage 3: Cull the weak

As the game shifts to its later stages, the pressure builds and our empire grows. Ob Nixilis, the Fallen, Omnath, Locus of Rage, Exsanguinate, Torment of Hailfire, Valakut/Prismatic Omen are all ways to close out the game, and fast.

Let me know what you think! Happy Junding!

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

47 - 0 Rares

15 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.47
Tokens Ashaya, the Awoken World, Beast 3/3 G, Beast 4/4 G, Cat Warrior 2/2 G, Clue, Copy Clone, Dragon 2/2 R, Dragon 5/5 R, Dragon Egg 0/2 R, Elemental 2/2 G, Elemental 5/3 G, Elemental 5/5 RG, Emblem Nissa, Vital Force, Emblem Wrenn and Six, Plant 0/1 G, Worm 1/1 BG
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