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This started out as a deck that focused on Huntmaster of the Fells. But it has evolved into a Naya variant of Wolf Run Ramp. It is very fun to play, and is also pretty strong. I want to work Pillar of Flame in, but I might just wait till rotation to get the most use out of my Arc Trails.

I love how much the above description dates this deck. So i'm going to keep it. As of right now this deck is me making an attempt to make wolf run ramp a deck again in this INN-DGM standard.

Yeva, Nature's Herald allows me to play all of my creatures at the end of the other player's turn. Between Ruric Thar, the Unbowed and Domri Rade I am trying to keep my creature count as high as possible. The one Zhur-Taa Ancient would only be played if I had a wolf run ramp and Yeva in play and at the end of the other player's turn with the idea of tapping out for a wolf run activation.

Thoughts and +1's are always welcome!

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I decided I missed playing this deck, that in addition my brewing of Bant Yeva not feeling as good as I wanted it to caused me to create this version of the deck I am calling Wolf Run Flash. Excited to use some new cards within this shell

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Date added 12 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

30 - 5 Rares

5 - 5 Uncommons

11 - 0 Commons

Cards 60
Avg. CMC 3.31
Tokens Beast 3/3 G, Emblem Domri Rade, Human 2/2 G, Wolf 2/2 G
Folders Standard
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