This is the evolution of my other B/W Spirits deck which I urge you to check out as well. I had multiple discusions over the validity in my admiration and choice of Rattlechains. While it did it's job and almost always did what it was supposed to, it was still apparent that it wasn't the strongest card in the slot. Now, it really drove the tribal feel of spirits home, yet most believed it was outclassed by Eldrazi Displacer. It was a valid point made by many. This isn't modern where I have access to cards such as
Drogskol Captain
and the best card in the deck is Reflector Mage by far. It became in my best interest to evolve the deck out of the tribal spirits it was into the theoretically much stronger Weenies deck I was already practically playing.
It plays like a Tempo deck, tacking advantage of your low cost cards and their powerful abilities to keep threats off the field and hold the advantage.
The primary card to look for is Always Watching . It pushes more damage through with your weenies and allows you to push the offensive without overextending yourself too far. The finisher is quite obviously the powerhouse of B/W himself, the one and only,
Dragonlord Ojutai
.
The rest of the deck is taking advantage of the versatility and controlling power of Reflector Mage to buy yourself time and keep threats away from your face. Exploiting the before mentioned card is easy with Essence Flux, Eerie Interlude (which also answers field wipes ie:Languish), and Eldrazi Displacer. Void Shatter is there for particularly dangerous spells that either disrupt your board too tremendously or spells that cant be answered with a little reflecting. Thought-Knot Seer is the biggest body in the deck that can easily just tear appart an opponents hand with a few flickers. Finally,
Declaration in Stone
is quite possibly the best white removal that isn't an enchantment to be answered later. It exiles, so the creature is deader than dead. It answers Token strategies or when a board gets too out of hand in those long games. The only cost is being sorcery speed and giving your opponent some mediocre draw power? Not bolting you for three. Not being steeply priced mana-wise. Just some Clue tokens. What isn't to love?
On a side note, Jace, Vryn's Prodigy
would most likely run beautifully in the deck. He is a weenie at first and giving you the ability to recycle old spells and generate early card advantage is great. There truly is a reason he is so damn expensive, as he is one of the best Jace cards printed. Which is also why I can't afford any. But, if you can, by all means run him in a slot. I don't feel four is needed but two is too little.
Well, that is a rather quick rundown of the deck. My reasons and excuses. I feel like this deck can easily be one of the top with the right pilot. I hope you liked it and feel like taking it to an FNM. Comment your thoughts. I love discussing deck ideas and little known cards.