Worldgorger Dragon
(WGD) - The combo with a
Worldgorger Dragon
in the graveyard and an
Animate Dead
generates infinite mana by removing all your permanents from the game, returning them all untapped, giving you time to tap them, and then repeating this process. This works well with Xantcha since you can dump enough mana into her to draw your whole deck. When the player controlling Xantcha dies, Xantcha gets exiled (back to the Command Zone) but the draw triggers you stacked still go off, letting you draw your deck but not doing 2 damage to anyone. Then you can win at instant speed with a
Comet Storm
. Alternatively, if you're in your main phase, you can draw just enough cards to kill the player controlling Xantcha, then recast Xantcha and give her to another opponent, then draw just enough to kill that player, and repeat. This is basically the main combo and it can go off pretty quickly. If Xantcha is in play, this whole combo can go off at instant speed with
Necromancy
and there's no need to even have another creature in a graveyard to end the WGD loop. You just win at instant-speed. You can even set it up entirely at instant-speed with
Entomb
and
Necromancy
.
This combo works by getting
Worldgorger Dragon
into the graveyard (somehow), then reanimating it with
Animate Dead
or
Necromancy
or
Dance of the Dead
. When the dragon enters the battlefield, all permanents you control leave the battlefield, including
Animate Dead
. Then since
Animate Dead
isn't animating
Worldgorger Dragon
anymore, it dies. This brings all your permanents back into play. They all come into play untapped, so you can tap all your lands / artifacts for mana (unless they're permanents that enter the battlefield tapped). It also brings the
Animate Dead
back into play, which is required to enchant a creature in a graveyard (without using the stack). So you pick
Worldgorger Dragon
, and repeat this, generating infinite mana in the process. Assuming you have permanents that tap for mana of both colors without causing you damage, you then can infinite mana and use that to draw a bunch of cards with
Xantcha, Sleeper Agent
to kill one of your opponents. If you want to end the combo, the final piece is a creature in a graveyard that isn't
Worldgorger Dragon
, which is animated to end the loop after you have enough mana. If there isn't another creature in a graveyard, then the loop can't be interrupted and the game ends in a draw (by game rule) - unless you can kill all your opponents at instant speed. Killing all your opponents at instant speed is actually sort of trivial to do here; all you need is Xantcha to be already in play. Then during the loop, while you're generating infinite mana, you pause and activate Xantcha enough to draw your entire deck. Then cast an infinite
Comet Storm
, killing everyone.
One interesting danger with the
Worldgorger Dragon
combo is that if someone has a way to kill the dragon or destroy the
Animate Dead
at instant speed, then all your permanents get exiled forever. If your opponent destroys the dragon when the "exile all permanents" trigger is on the stack, then the dragon dies. This causes a "return all exiled permanents" trigger to happen. But, nothing is exiled, so it doesn't do anything. Then the Exile trigger resolves, and everything gets exiled. The dragon is still in your graveyard, so nothing else happens. Just everything is exiled. The end.
So the basic requirements are: Dragon in the graveyard, a reanimation enchantment, lands / rocks that enter untapped and can tap for both colors (and don't require exiles or something like chome mox or gemstone cavern), and a second creature in someone's graveyard, or Xantcha in play. This sounds like a lot, but it actually can happen really fast. Like, turn 1
Entomb
the dragon, turn 2
Animate Dead
.
Bolas's Citadel
(and optionally
Experimental Frenzy
) - Playing off the top of your deck is better Xantcha, since you can pay 3 to bypass lands that would otherwise stop you from casting more stuff. This gets better with
Sensei's Divining Top
and is infinite with
Aetherflux Reservoir
. You can draw your whole deck this way, and gain enough life to win with Aetherflux.
Bonus Round
- This card is insane with rituals, tutors, and card draw, which there's a lot of in Red/Black. There's a specific line that starts with 5 mana and
Bonus Round
and a tutor and a ritual. The tutor can be any 1 of
Demonic Tutor
,
Grim Tutor
or
Dark Petition
and the ritual can be either
Dark Ritual
or
Cabal Ritual
. First:
- Play
Bonus Round
.
- Then play the ritual (let's say
Dark Ritual
), making six mana.
- Play the tutor (let's say
Demonic Tutor
). Use the tutor and the copy of the tutor to get the other ritual and the other tutor (
Cabal Ritual
and
Grim Tutor
).
- Cast
Cabal Ritual
making 6 more mana.
- Cast
Grim Tutor
getting
Dark Petition
and
Lion's Eye Diamond
.
- Cast
Dark Petition
(making 6 mana) hold priority and crack the
Lion's Eye Diamond
. Tutor for
Seething Song
and
Past in Flames
.
- Cast the
Seething Song
(making 10 red mana).
- Cast
Past in Flames
(6 red mana left)
- Then re-cast
Bonus Round
from the yard (which gets copied once), meaning that three
Bonus Round
s have resolved and you now get to copy each spell 3 times for a total of 4 casts.
- Recast
Seething Song
(making 20 red mana).
- Recast
Cabal Ritual
(making 20 black mana).
- Recast
Dark Petition
(making 12 mana) and tutor for any win condition.
- Kill (A) - The cleanest thing is to get
Fiery Confluence
, cast it doing 6 damage to each opponent, with 3 more copies it does a total of 24 damage. Then recast
Past in Flames
from the graveyard to give flashback to
Fiery Confluence
. Recast
Fiery Confluence
for another 24 damage to all opponents. If that's not enough you can finish people off with
Comet Storm
or
Rolling Earthquake
.
- Kill (B) - Get all the pieces of the WGD combo :
Entomb
and
Animate Dead
, plus some protection like
Pyroblast
, and maybe
Abrade
. Go for the
Worldgorger Dragon
combo.
- Kill (C) - If that gets interrupted you can still cast
Demonic Tutor
out of the yard with the mana you had made (even if all your permanents get exiled by the
Worldgorger Dragon
) and you tutor for
Bolas's Citadel
,
Sensei's Divining Top
, and
Aetherflux Reservoir
and you just kill everyone that way.
To make this simpler, remember you basically just need enough mana to cast the
Bonus Round
and a tutor with
enough left over to cast a ritual:
Bonus Round
+ Tutor + 1 Black mana. Or you can also do it with
Seething Song
first to make enough mana to cast
Bonus Round
plus a tutor. There's sort of a lot of flexibility here, actually.
Waste Not
- This card is awesome. Super powerful. But mostly just with
Wheel of Fortune
and stuff like
Sire Of Insanity
,
Burning Inquiry
, and
Death Cloud
. Also pretty ok with
Chains of Mephistopheles
. Note that
Waste Not
is better here with Xantcha in play since if someone discards a land and you get 2 black mana at a bad time, like during someone's end step, you can combine that with 1 more mana to draw a card with Xantcha. And
Waste Not
plus
Chains of Mephistopheles
is pretty great too, since you can just pump all the extra mana you get into looting with Xantcha, fill up your yard, and eventually set up a graveyard-based win with
Worldgorger Dragon
or
Past in Flames
.
Yawgmoth's Will
and
Past in Flames
- lets you replay stuff out of the yard, particularly all the red and black rituals. And tutors. Which there are a lot of.
Past in Flames
is a good
Entomb
target if you can't use the
Worldgorger Dragon
. If you can fill up the yard you can just go off with rituals and tutors.
Sire Of Insanity
- This makes everyone discard everything, which then makes them spend mana on Xantcha, since they have nothing else to do. It is basically asymmetrical since we'd rather play out of the GY with
Past in Flames
or
Animate Dead
or off the top with
Experimental Frenzy
. This is basically Plan B: Make everyone discard everything then play out of the yard and dump mana into Xantcha. If you can
Reanimate
the
Sire Of Insanity
on turn 1 or 2, you should definitely do that.
Vilis, Broker of Blood
- Although there's probably not room for Vilis,
Sire Of Insanity
,
Ad Nauseam
, and
Bolas's Citadel
, this is pretty strong. It synergizes with pretty much everything we're doing and makes some cards insane. Its a good reanimation target, and the rules work out nicely if you cast
Reanimate
on Vilis you immediately lose 8 life and draw 8 cards.
Bloodchief Ascension
- This gets turned on pretty trivially by Xantcha's ability, and Xantcha's requirement to attack each turn. It's decent for the extra damage that accumulates with this and Xantcha's ability, which leads to a pretty fast clock. And it also functions as the secondary wincon. Great with
Sire Of Insanity
and
Chains of Mephistopheles
.
Also,
Ad Nauseam
and
Necropotence
- these cards are staples of the format and still awesome here. Note the average converted mana cost of the deck is a little higher than a lot of
Ad Nauseam
decks, so you can't usually win with a main-phase
Ad Nauseam
, or a turn-2
Ad Nauseam
.