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A Yawgmoth, Thran Physician build designed primarily around recurrent reanimation value until we can get one of our combos online. We focus on the value of recurring our own creatures, as they're the only sure resource each game will have available, yet are happy to squeeze value out of our opponents' graveyards if they happen to leave some useful tidbits laying around for us.


Our most common win conditions are:
1. Cycling either Gray Merchant of Asphodel or Kokusho, the Evening Star through Corpse Dance and/or other available reanimation spells after building up a very high mana count. As mana is commonly the limiting factor for us being able to cycle our winning creatures frequently enough to close out the game, our ideal sacrifice outlet is Phyrexian Altar. The additional single mana each reanimation cycle can significantly change the winning success rate for us.
2. Aetherflux Reservoir/Bolas's Citadel/Sensei's Divining Top comes together to allow you to cast and/or draw your whole deck. This combo can either function to draw in to another combo or to build your life total high enough to Aetherflux Reservoir cannon everyone down.
3. Yawgmoth, Thran Physician sacrificial combo, utilizing 2 undying creatures for an unlimited loop. We can use creatures who naturally have undying, such as Geralf's Messenger, or we can use Mikaeus, the Unhallowed to allow any two non-human creatures to complete the loop.


The prime struggles of the deck I'm in the process of working on currently is speeding it up without losing the resiliency which allows it to reach further in to the late game than many mono-black combo decks are able to. Any advice you'd like to offer up in this direction is quite appreciated!

One design choice of note is my choice to primarily focus on draw spells which cost 2 or less mana; ones such as Sign in Blood. This is due to the ability of Yawgmoth, Thran Physician drawing us cards if our creatures are flowing, meaning the majority of the time when we have 3+ available mana, there's at least one creature in play which we're willing to toss in to the Yawgmoth grinder. If we have excess mana after sacrifices/reanimations (or are too early in the game to have them built up), that's when our smaller draw spells are designed to fill in the resource space.

Another design choice is fetch lands in a mono-colored deck. They're present in prime to assist in gaining threshold on time for Cabal Ritual to be online. In my experience with the deck thus far, it is sometimes difficult to have threshold as quickly as the rest of the deck is ready to power out a combo turn. A couple extra cards in the grave in the form of fetch lands can help assure we get the extra from our ritual. In mono black, life for mana is almost always worthwhile. They also have obvious value if I already have Sensei's Divining Top or Bloodghast out.

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Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

40 - 0 Rares

17 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.73
Tokens Bat 1/1 B, City's Blessing, Eldrazi Spawn 0/1 C, Insect 1/1 B, Myr 1/1 C, Treasure, Zombie 2/2 B
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