Also known as Yidris, the MTGO Breaker; Sarkhan Tribal; or The Mirari; Or My Favorite, All In.

Controlling this Deck is like trying to control a bucking bull, or herd cats, or try to get a class of Kindergarteners to sit still and listen 5 minutes before recess. Between casting a spell and resolving said spell, the board can look completely different. And there is no guarantee that the spell you cast will be the one to resolve.

Stacking triggers with this deck is really important. Like Really important. You want to make sure Possibility Storm Exiles Mind's Desire before Its storm copies resolve, so that you can theoretically cast it again off of said copies. And that's just the beginning.

I've found that all decks need a secondary theme to it, something a little less obvious, but still potent. Yidris wants things with a big CMC, evasion and preferably something that has a few cards that work with Storm. Dragons Are Perfect. In addition to Dragonstorm, Siege Dragon clears out blockers, Savage Ventmaw can go infinite, Skithrix really likes Double Strike...And so on.

This deck will never play the same way twice, and will result in a few long turns late game so I don't recommend playing it multiple times in a night. But there isn't any other deck I've ever seen or played that embraces the chaos of your own plans the same way. It is a blast to play, and creates some of the most fun moments I've ever had in EDH.

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Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

43 - 0 Rares

17 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 4.70
Tokens Dragon 1/1 RG, Dragon 4/4 R, Dragon 5/5 R, Dragon 6/6 R, Emblem Sarkhan, the Dragonspeaker
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