This strategy requires you to use a tutor line that some would call elf tribal, and they would be right. Its the quickest way we can reliably win with the deck, but its very fragile, having no way to protect itself. With that being said, it can be quick enough to kill your opponents before they have any significant amount of time to react.
The best one drop is Quirion Ranger. In some circumstances, he can ramp us. More importantly though, he can untap Yisan, allowing us to use him multiple times a turn. Dont forget, you can also use his ability on your opponents turn as well.
The best two drop is defiantly Priest of Titania. This is one of our strongest creatures, if youre every facing this deck, and you have the option of killing Yisan or the priest. The answer is usually the priest. We get so much value out of her over the game. There is also an argument to find Scryb Ranger instead of priest at this point, and then at the three slot, find Azusa, Lost but Seeking was less explosive than the elf tutor line, and more vulnerable compared to the protect yourself line. So, I ruthlessly cut her out of the deck.
The third slot is when things are guaranteed to begin getting spicy. We can use Yisan to find any elf, most of the time its Reclamation Sage to deal with an artifact /enchantment, or Elvish Archdruid. Archdruid seems very good, but in reality, we only need six mana a turn, to activate Yisan twice. we which we can get from the three mana weve used already used to cast Yisan, and our priest, now with three elves on the battlefield. He can be useful to help play the other cards from your hand though, so Ill give him that. In 1v1 he is better, because he can allow you to use Yisan an additional time before your next turn, in multiplayer, you dont need that additional tutor to be on track to kill your opponents, in 1v1 it helps a bunch. Anyway, we now have three elves on the battlefield as a minimum, and we have the three mana we have use to cast Yisan as a minimum. We use three mana to tutor with Yisan, finding the three slot. Then we use Quirion Ranger to untap Yisan, before using Priest of Titania to activate Yisan again. At this point were going to most likely become the arch enemy at a multiplayer game, activating Yisan twice a turn, at a minimum. So, ensure you have a board state that can keep you safe.
For the forth drop, mostly just take whatever you fancy. Karametra's Acolyte can help you if a mana dork has died, or you need an absurd amount of mana for whatever reason. No judgment here promise. Oracle of Mul Daya is another good option if youve used Quirion Ranger too much, like usually do, and need some more lands on the board to bounce them back. Hes effectively another version of Azusa, Lost but Seeking in the deck, but at a more convenient CMC. Yeva, Nature's Herald is surprisingly useful, when you dont want to leave your defences down, but you also want to cast creatures in your hand, to increase your creature count Yeve to the rescue.
At the five-mana slot the best option is to go with Seedborn Muse, meaning we can effectively have an additional turn in between our opponents turns. However, if youre expecting a board wipe soon, a better option is to go with Whisperwood Elemental. We can sack it in response to a board wipe, minimizing the impact, and occasionally even helping us, depending on what we get.
The sixth slot is very flexible. If you didnt find Seedborn Muse at the five slot, Great Oak Guardian is an acceptable replacement, untapping all your creatures, and letting your opponents see first-hand why we chose to use the Yisan as our super commander of awesomeness, tutoring an additional time in the same turn again. Kamahl, Fist of Krosa is another valid option, he can fulfil two purposes. Firstly, he can act as a win-con, with his overrun abilitys, and he can also act as board-wipe hate. Turning your opponents lands into creatures, that immediately die to their own board wipe. hilarious. Woodland Bellower is my personal favourite option at this point, allowing you to cheat out a card. I believe the best option for this ability is to find Shaman of Forgotten Ways, If youre already the arch enemy, why not? Hes especially useful at killing pillow fort players you cannot attack.
The best seven drop is almost always Hornet Queen, she give us protection from most creatures, and ups our creature count by a significant amount. Regal Force is mostly included to tutor for if the queen isnt in our library for whatever reason, and we dont want to lose value on our Yisan triggers.
This is where the game ends, congratulations on ruthlessly killing your opponents. All bow down to the mighty Craterhoof Behemoth because why have an original win-con when we can Craterhoof all our enemies at once.