"LOOOOOAAAW!!!!!!!!" - Rico, Judge Dredd
CARDS
AEtherling
- This guy really needs no introduction. He's virtually impossible to get rid of, can be buffed in a variety of ways, and is a wincon on his own. Truly a staple of U/W control.
Azorius Charm
- Very good with
Elspeth, Sun's Champion
. Can also be used to fend off pesky creatures that dare to swing at you, a planeswalker secure in your control.
Deicide
- When gods are involved, you can never be too safe. More will be in the sideboard, but I like having one on the main in case of a god, but also if only to get rid of some random, annoying enchantment.
Dissolve
-
Cancel
with a free scry thrown in. What's not to like?
Divination
- A straight forward, draw 2 cards sorcery. It works well with U/W control.
Elspeth, Sun's Champion
- Ladies and gentlemen, this is the best card in this deck. Elspeth's +1 raises an army, and her ultimate wins games. You want to get her out swiftly.
Jace, Architect of Thought
- Use his -2 for card advantage. Don't do anything else. Yes, that does mean forcing him to kamikaze, but that's why there are four of him in the deck!
Last Breath
- 2 mana for a card that deals with a lot of annoying cards in standard by exiling them. With Elspeth and
AEtherling
, the life your opponents gain will be negligible.
Planar Cleansing
- This card is absolutely incredible when used correctly. It's a waste when it's not. When the opponents' permanents go beyond your average horde of creatures, and include enchantments/artifacts/planeswalkers that can kick major ass, that's when this card comes into play. And it can turn the tables like that.
Sphinx's Revelation
- Don't tap yourself out when you have a counterspell in your hand. Other than that, have fun!
Supreme Verdict
- Another staple of U/W Control; using it against a bunch of creatures is still a very good thing to do.
Syncopate
- A nice counterspell; simply count how much mana your opponent has left, and it you have more, then use it to counter whatever spell they may play.