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So, you wanted to know what white power means? Youve come to the right place.

This deck is primarily a Voltron EDH deck, but you can easily win without commander damage if something stands in the way.

Mana Base:

Reliquary Tower not complicated, it can be useful in random situations, like all permanents being bounced.

Emeria, The Sky Ruin Obviously easily activated, and powerful once active. Might as well run it with all the plains.

Plains Safe white mana source that combos with plenty of pieces in the deck, like Emeria, The Sky Ruin.

Mana Rocks:

Everflowing Chalice, Marble Diamond, Mind Stone , Prismatic Lens , Sol Ring, Thran Dynamo, Worn Powerstone All pretty self-explanatory. We dont need fixing because of that mana base.

Endless Horizons is good, but dont grab all your plains, just around half. You dont want to suddenly have no targets for other plains-finders as well as have no land if it is destroyed.Tithe is just a plains, but usually a bit better at the cost of 1 mana.

Mana Doublers:

Caged Sun , Extraplanar Lens, Gauntlet of Power These work due to the plains mana base.

Tutors:

Mono white makes it hard, but I tried.

Enlightened Tutor , Steelshaper's Gift, Open the Armory , Steelshaper Apprentice , Stoneforge Mystic, Stonehewer Giant

All of these are fantastic, with Stonehewer Giant really making me question what is fair in the game.

Pillow Effects:

Story Circle is a joke with the power of Eight-and-a-Half-Tails. Good luck doing damage.

Karmic Justice is mainly to make your opponent about to cast that artifact-boardwipe if it really is in his best interest to wipe his board as well.And the best one is just having out the commander with Batterskull, Lightning Greaves, and some power increases untapped and hard to remove.

Ways to come back from a wipe:

Open the Vaults / Roar of Reclamation Not sure if I need more, could use advise on this.

Most of the rest of the deck is self-explanatory, with wrath effects, powerful equipment, and a bit of spot removal (I could use more of this, but I want it to hit more than just creatures before you mention Swords to Plowshares or the like).

A few combos to know about (and that explain some of the stranger cards):

Worldslayer + Avacyn, Angel of Hope / Soul of New Phyrexia Pretty obvious combo, easily done with Stonehewer Giant at instant speed.

Stonehewer Giant + Umbral Mantle Grab this first if you have a mana doubler or 2 out to just start spewing out equipment.

As for gameplay, my only advise that I can think of at the moment is to make sure you protect Stonehewer Giant very well. It is easily the best card in the deck (yes, better than Avacyn, Angel of Hope) so make sure you get value from it when playing, and dont tap out for it unless necessary.

Also, never forget Fireshrieker . When you run to fetch an equipment with 3 or more already on the field, this is probably the right choice. Depends on the boardstate though, as always.

Thanks for reading! This is my first EDH deck and it is lots of fun. Im always looking for things to make it better, but bear in mind Im trying to keep it on somewhat of a budget, and that I want the game to be fun, so dont recommend land destruction or anything anti-fun like that.

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Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

36 - 0 Rares

18 - 0 Uncommons

1 - 0 Commons

Cards 100
Avg. CMC 3.22
Tokens 4/4 C Token Legendary Creature Avatar, Angel 4/4 W, Cat 2/2 W, Copy Clone, Kor Soldier 1/1 W, Phyrexian Germ 0/0 B, Soldier 1/1 W, Stoneforged Blade
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