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You've met with a terrible fate, haven't you?

Standard BRG (Jund)

Caladius


Sideboard


This is an aggressive Jund type deck. The main purpose of this deck is to shell out 3-4 creatures by turn 2 and unloading damage on turn 3 to seal the game before mid range decks get started.

Turn 1 - Overgrown Tomb or Blood Crypt and drop either an Experiment One or a Rakdos Cackler unleashed.

Turn 2 - Drop your land based on your hand (ideally you would want to have Burning-Tree Emissary along with either a Flinthoof Boar or Mogg Flunkies ) play a Burning-Tree Emissary into a 2 drop creature, or multiple Burning-Tree Emissary for added creatures for turn 3. Experiment One will now have triggered to a 3/3 giving you that flex room for regeneration if necessary.

Turn 3 - Drop your land and prepare your attack phase. It is possible/ideal to have a Ghor-Clan Rampager in hand or a Searing Spear or both! Attack all out for 8-10 damage then bloodrush your Ghor-Clan Rampager for 12-14 total damage. We are almost home free!

Turn 4 - The light at the end of the tunnel! Drop your land and watch your cards. Hopefully you would have drawn or had a Searing Spear or some form of removal (Dreadbore or Abrupt Decay) or maybe even a Falkenrath Aristocrat) either way you have ample wiggle room. If you are facing a deck without counters then play the Falkenrath Aristocrat and swing all out for your 12-14 damage (Aristocrat now included). Typically I am sure your opponent will pull out all the stops to block or kill attackers so this might be tricky.

Examples: With Experiment One being a 4/4 now he is now almost as dangerous as your Falkenrath Aristocrat 4/1 the advantage for you is Experiment One is a human so you can sacrifice him to trigger the Falkenrath Aristocrat indestructible and +1/+1 effect making it a 5/2 indestructible with flying meaning they will have to eliminate the rest of your board in order to live.

Without Falkenrath Aristocrat you can swing all out for 8-10 damage needing only a small amount of life left to nuke which you can easily do with a Searing Spear or another Ghor-Clan Rampager since you will have 4 mana open this turn you can play both spells to seal your victory.

I welcome all suggestions and comments as usual!

Thank you for taking the time to check this out, good luck in the future.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

30 - 10 Rares

25 - 5 Uncommons

5 - 0 Commons

Cards 60
Avg. CMC 2.29
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