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It's an Enchantress prison deck with Glare of Subdual as the main lock down. It plays sort of like Opposition Elves with Craterhoof Behemoth and Destiny Spinner letting you overrun your opponent when you've got a bunch of mana, but in the spirit of legacy Maverick. Subdual also is your backup wincon cause it makes combat oppressive once youve spammed outcreatures. The namesake Green Sun's Zenith gives the deck a lot of flexibility to get enchantresses or hatebears, like it's green workhorse Endurance. A nice upside compared to the more common enchantress decks with Solitary Confinement or Doomwake Giant as their "prison" card, is Subdual let's you depend less on card draw which frees you up to make other choices. So there's more opportunities in the early game to pivot into a grindy interactive style, rather than going straight into your card draw combo. If you survived the gauntlet your opponent has for you and your decks awkwardness you'll feel the overwhelming power and glory spammed creatures and enchantments, achieving the end of history; advanced infinite communism !!!

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97% Casual

Competitive

Date added 1 year
Last updated 2 months
Legality

This deck is Legacy legal.

Rarity (main - side)

7 - 1 Mythic Rares

30 - 12 Rares

9 - 2 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 1.78
Tokens Copy Clone, Insect 1/1 G
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