Sideboard

Enchantment (4)

Sorcery (4)


Maybeboard

Sorcery (8)

Creature (4)

Enchantment (4)


Whoa. This came to my mind at once and I'm quite curious how it would work.

The idea was to combine Setessan Champion and Aphemia, the Cacophony for payoff. Meaning: put as much worthy enchantments on table as possible to buff the first, draw card and create a 2/2 Zombie once you exile wasted enchantment for additional value!

As additional card draw serve The First Iroan Games and Hateful Eidolon. The second might be surprising, but most of our removal and boost are Auras. Thus, no matter if we remove other player creatures with Dead Weight or Mire's Grasp or some of our enhanced creature with Mantle of the Wolf gets rid off, we draw cards (and create 2x 2/2 Wolf creatures!).

  • Against aggro, there's some lifegain, token generation and plenty of targeted removal. Should be enough to hold the enemy before Setessan Champion grows enough or our boardstate is sufficient number of Zombies thanks to Aphemia, the Cacophony

  • Midrange - would be tough. With some luck, our draw engine of Hateful Eidolon, Setessan Champion and The First Iroan Games would be enough to outvalue our enemy

  • For Combo, there are some tricks in the sideboard. Besides, I hope that Destiny Spinner shield with the fact that the deck is somehow off-meta (tell me who prepares for 20+ enchantments in the deck?) would make the trick

  • Against Control - our snowball should be secured provided Destiny Spinner enters the battlefield early. If not, hopefully the slow pace of the matchup will play for us and most of the Sagas will play full. Anyways, either constant pings and zombies from Aphemia, the Cacophony or buffed up Setessan Champion / Mantle of the Wolf should cross the line.

  • Agonizing Remorse against Combo to remove their key pieces

  • Mogis's Favor for some aggro (additional removal x/-1 counts!), but mostly for control matchups to increase amount of damage dealt each turn

  • Setessan Training for control to break through their defenses with Trample and not fall behind in cards

  • 2x staples for other kind of decks: Murderous Rider for planeswalker removal and Soul-Guide Lantern to exile other players graveyard

Please suggest some improvements. I'd also appreciate your +1s if you'd give this deck a try!

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Casual

90% Competitive

Top Ranked
Date added 4 years
Last updated 2 years
Legality

This deck is Pioneer legal.

Rarity (main - side)

1 - 0 Mythic Rares

28 - 0 Rares

6 - 11 Uncommons

8 - 4 Commons

Cards 60
Avg. CMC 2.46
Tokens Gold, Human 2/2 G, Human Soldier 1/1 W, Wolf 2/2 G, Zombie 2/2 B
Folders motivation!!!, new standard decks
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