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Zur Prime and Clones Inc.

Commander / EDH*

SmokytehBear


Sideboard


Maybeboard


Enchantment? Enchantment!

Key strategies: Copy Zur with Dance of Many as soon as possible. And again with Copy Enchantment on Dance of Many after that.

Use Harvestguard Alseids to give Zur protection each turn until you can establish a global shroud with Greater Auramancy, and additional fallbacks with Totem Armor enchantments as necessary. Soon after, establish Infiltrator's Magemark to allow you to swing without fear of chumps to start racking up damage. Remaining enchantments, starting with the +3/+3 boosts, are added each turn patiently while dealing with any counterattacks through the few shutdown and mana strangulation enchantments (Quiet Contemplation, Mana Breach, Pillory of the Sleepless). The primary strategy is to simply use the commander (Zur Prime) to deal the necessary damage for a victory, but reducing your opponent to 0 life using false Zurs or the few other beastly creatures is an option if things start going sour.

Note that Zur's ability does not target creatures he attaches auras to, so you can still pump up your guys but your opponents can't murder them.

Always keep a counter in hand and enough mana to play it to protect from boardwipes or non-targeting spells that will remove Zurs, or from attempts to remove Greater Auramancy, where shroud will not suffice.

Suggestions

Updates Add

Updates to the deck:

Out:

1x Annul (THS) 1x Arcanum Wings (FUT) 1x Contradict (DTK) 1x Psychic Barrier (NPH) 1x Soul Manipulation (ARB)

In:

1x Mystic Gate (SHM) 1x Sunken Ruins (SHM) 1x Scoured Barrens (FRF) 1x Plains 1x Swamp

Removed a lot of counter creature spells, as these aren't nearly as important. Added a greater possibility of not getting stuck without white or black on turn 4, as you can't afford to lose tempo before you get the chain going.

Strategy updates: To ensure survival attacking on turn 5 regardless of what creatures they have, as you must do this to begin the chain, you have two options to slow yourself down a turn. Invisibility can be attached to Zur before blockers are declared when he attacks and so long as they don't have a Wall of Swords or a Plumeveil you're fine. Alternatively, Harvestguard Alseids can be played to prevent all the damage to Zur if he is blocked anyway and will allow you to do this for each Zur, for each future turn. It is still critical to get Greater Auramancy out as soon as possible and to maintain an answer for any global destruction or attempted removal of Greater Auramancy in hand as much as is feasible.

Comments

Date added 9 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 2 Mythic Rares

28 - 2 Rares

20 - 9 Uncommons

26 - 4 Commons

Cards 100
Avg. CMC 2.68
Tokens Copy Clone, Emblem Narset Transcendent, Enchantment Cleric 2/1 W
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