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Zur The Enchanter Combo/Control

Commander / EDH*

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At first I thought of building a voltron deck here, but then I couldn't find enchantments that give hexproof in the colors (and because the commander, as a tutor, is so important, I didn't want to build this deck without such a card). I could, however, find shroud. So, I figured a combo deck would work well, as well as a control deck. The deck is mainly based on cards from theros block and others with good synergies. This stems from the fact that I'm a fairly new player and also that Theros block focused so much on enchantments. There are a few combos in the deck.

Helm of Obedience/Rest in Peace- An infinite mill combo, should end games fairly quickly

Stuffy Doll/Guilty Conscience- Infinite damage to an opponent, should also end games quickly

Pestilence/Lashknife Barrier- Damage equal to the number of swamps you have to each player and creature you don't control. Board wipe + damage to opponents

Archetype of Courage/Archetype of Finality- gives all of your creatures first strike and deathtouch

Underworld Dreams/Master of the feast/Dictate of Kruphix- not an infinite combo, but a fair source of damage, plus it's all searchable with the commander (and angers the other players less). Probably the best plan earlier in the game.

The tutors are in the deck to find the artifacts which set up the infinite combos. Any other cards are more control oriented. Really the deck would, rather than attacking opponents normally, play a waiting game and finish with an infinite combo when a significant number of other players have lost.

In terms of the play style, generally the idea is to get the commander out as quickly as possible, then give him unblockable, then shroud so that killing him becomes a problem for opponents. From that point finding answers is a piece of cake and the control strategy kicks in. Eventually, between sources of card advantage and tutoring, the combo pieces will show up and the plan to win begins.

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Updates Add

I took out one of the unblockable enchantments and instead put in Reconnaissance

This is to show players that I don't plan to deal much damage over the course of the game, especially with Zur the Enchanter *f-etch*

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

42 - 0 Rares

30 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.18
Tokens Cat 2/2 W, Zombie 2/2 B
Folders Zur, One enchanter boi, Budget, Comp decks
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